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  1. #1
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    Krotoan's Avatar
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    Krotoan Argaviel
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    Quote Originally Posted by Packetdancer View Post
    But if someone dies to a mechanic repeatedly, forcing me to repeatedly burn MP -- and potentially time in order to slow-rez them -- across multiple pulls... I admit after a certain point, I will probably cease to care what their plan is. Because whatever it is, clearly it isn't working.
    Think on this perhaps. If given the opportunity and swap of roles, do you want someone else (however "correct" it may be) to do the right move for you? Honestly and truly do you want someone else to grab control from you and MAKE you do the right thing? I remember I was part of another discussion of how much people were disgusted that someone else could possibly make their beloved character appear differently on a screen they would never see (glamour "normalization", interesting discussion) ... but they're perfectly fine here letting someone make gameplay decisions for them.

    I agree with the earlier suggestion there be a toggle to allow or disallow rescue (and other movements not initiated by the player themselves or mechanics, barring PVP of course). Then choice is restored and I have no further qualm.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  2. #2
    Player
    Ranaku's Avatar
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    Echo Micacho
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    Raiden
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    Astrologian Lv 100
    Quote Originally Posted by Krotoan View Post
    Think on this perhaps. If given the opportunity and swap of roles, do you want someone else (however "correct" it may be) to do the right move for you? Honestly and truly do you want someone else to grab control from you and MAKE you do the right thing? I remember I was part of another discussion of how much people were disgusted that someone else could possibly make their beloved character appear differently on a screen they would never see (glamour "normalization", interesting discussion) ... but they're perfectly fine here letting someone make gameplay decisions for them.

    I agree with the earlier suggestion there be a toggle to allow or disallow rescue (and other movements not initiated by the player themselves or mechanics, barring PVP of course). Then choice is restored and I have no further qualm.
    By that logic healers shouldn't heal at all, they are forcing heals onto the poor other players without consent! And what with the ranged dps buff, thanks i want to decide on my own how fast i go and how much damage i take!
    (2)

  3. #3
    Player
    Packetdancer's Avatar
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    Khit Amariyo
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    Quote Originally Posted by Krotoan View Post
    Think on this perhaps. If given the opportunity and swap of roles, do you want someone else (however "correct" it may be) to do the right move for you? Honestly and truly do you want someone else to grab control from you and MAKE you do the right thing?
    By queuing into group content, I am implicitly agreeing to be a team player, and use the toolkit that SQEX has provided me to do my part to get everyone through the content we're now in. That includes things like "equipping your job stone", "turning on tank stance", "not just DPS'ing and refusing to heal anyone", and so on. Rescue is a part of that toolkit; I do not use it often, because its timing is "weird" at best, and can often just result in pulling someone to you after it is too late, and also people do not like it. But it is there to be be used, and in those few cases where I think it is merited, yes, I will use it.

    And if I'm the one being Rescued? No, I don't like it; it's jarring and can feel embarrassing. But if they Rescued me to keep me alive and keep things moving smoothly, I personally also consider it justified.

    Despite this, as I have said several times, if Rescue causes this much bitterness, then fine, take it out in the name of community harmony. But then give healers something in return. Something unique to healers, ideally. Preferably some way to potentially avoid needing to pay 2400 and slow-rez someone, which is what Rescue can be.

    (In contrast, what you may recall I strongly objected to in the glamour thread you reference was the idea that people who didn't like the glamour being changed—and potentially having screenshots of their character in gear that they didn't feel represented them—should be mollified by having it be that if someone turns off seeing anyone else's glamour it turns everyone into the default version of their race/gender when you first enter the character creator; that way, it wasn't their character. Which I get was intended to be the "see, everyone wins!" solution. However, those default characters, generally speaking, tend to be very fair-skinned. And glamour notwithstanding, I found—and still find—the suggestion that a game add a toggle to make dark-skinned characters functionally "disappear" to be one with some implications I'd define as "maybe a little problematic", whether or not those implications were the intention. I consider that a wildly different scenario than "someone moved my character for me" in a whole bunch of different ways. However, that is not really relevant to this thread.)

    Quote Originally Posted by Krotoan View Post
    I agree with the earlier suggestion there be a toggle to allow or disallow rescue (and other movements not initiated by the player themselves or mechanics, barring PVP of course). Then choice is restored and I have no further qualm.
    Again: this is worse than just removing Rescue, because now you are either wasting time trying to Rescue someone who has it disabled—and this game has problems enough with server tick and weird timings, given how often Surecast or Arm's Length will just ghost on people—or just ensuring that healers never use Rescue at all (because they have no guarantee it'll work).

    If it is a choice between some sort of convoluted toggle or getting rid of it, please just get rid of it and give healers some other party utility, rather than removing the ability to actually use it but pretending it's still here.

    There is nothing healers can do that cannot be done by at least one non-healer, save snatching someone from the jaws of death. Red Mage and Summoner can rez, and (in a pinch) heal, if not terribly well. Gunbreaker can heal effectively enough to keep themselves and a black mage alive through the boss fights in The Dead Ends; I know this, because I have done it. (Heart of Corundum is a hell of a thing...) Bard can Esuna. Etc.

    If Rescue is a point of this much bitterness, then perhaps it should be taken out. But then genuinely, actually remove it, and give healers something both unique and useful in its stead. Don't gut it, prop the corpse up in a chair, then point at it and go "Look! You don't need something to replace Rescue, Rescue's still here!"
    (2)
    Last edited by Packetdancer; 05-04-2022 at 04:06 PM.
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #4
    Player
    Faafetai's Avatar
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    Tai Natuia
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    Excalibur
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    Paladin Lv 85
    Quote Originally Posted by Packetdancer View Post
    If Rescue is a point of this much bitterness, then perhaps it should be taken out. But then genuinely, actually remove it, and give healers something both unique and useful in its stead. Don't gut it, prop the corpse up in a chair, then point at it and go "Look! You don't need something to replace Rescue, Rescue's still here!"
    I am still waiting on sleep to be given to healers, the chad sleep that sleeps more than just one mob. Also I am still extremely sad about fluid aura. 'no one used it so we just deleted it and here you go healers here is a water based skill at 90 lol xxxx deee'. I used that darn thing solo palace of the dead. There is barely already any crowd control and they take one skill away. It always makes me so salty. You saying this reminded me of how salty I am of it being removed. It was also great early levels when solo ing stuff in the over world.

    Quote Originally Posted by MiaShino View Post
    Aye aye! Much agreement but have no faith at'all that Square will replace it with something equally versatile. The closest ability we have on healers to even remotely being unique is expedient and that has already been "nerfed" once already. It will quickly be swapped for *generic make hp bar go up or reduce damage button X* and.. I really really hope this does not occur. It may be my final I quit moment.
    This is a bit off topic, but the nerf makes me upset due to it not being overpowered. I feel this might be why many classes get nerfs, but when people find unique ways to use a skill or play a class well, it gets nerfed because one person or many people found out a way to boost their numbers by a small amount. I wont mention one thing that I discovered for fear they will nerf it, but there is something silly that can be utilized on every class to boost numbers insubstantially. If the devs realized this happens than they will nerf everything because one small group of people's numbers were slightly bigger so everyone must suffer.
    (2)

  5. #5
    Player
    Packetdancer's Avatar
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    Khit Amariyo
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    Quote Originally Posted by Faafetai View Post
    Also I am still extremely sad about fluid aura. 'no one used it so we just deleted it and here you go healers here is a water based skill at 90 lol xxxx deee'. I used that darn thing solo palace of the dead.
    Rather belatedly, I still wish that instead of just being removed, Fluid Aura had become an interrupt a'la Head Graze or Interject. You throw a giant ball of water at something's head, it ain't gonna be able to keep chanting an incantation seamlessly.

    (Also yes, in its original form, it—like many otherwise niche things—was incredibly useful in solo Deep Dungeon runs.)
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #6
    Player
    Faafetai's Avatar
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    Quote Originally Posted by Packetdancer View Post
    Many snips for both responses
    My gosh I have been so upset some classes do not have an interrupt or even stun. Sleep is there, but the amount of enemies it doesn't work on is upsetting. They removed it I am assuming to give the later water related skill, but assumed no one used fluid aura probably because nine times out of ten the enemies are immune. I know in the past the devs were very upset about people cheesing mechanics in coils, and I would imagine they were upset people were being cheeky and knocking the ads off of the leviathan platform (which would have been one of the reasons it lost its push). No no no we can not have that you have to beat the enemies to a pulp that is the only way for most scenarios which is fine, but everytime people find a creative way to deal with something that is not intended they always nerf something or take it away. It reminds me of the person working on the binding of isaac being weird about people lucking into certain items and steam rolling through the game sometimes. I understand wishing for people to play through your game as it is intended, but if someone is smart enough or dumb enough to try something silly and it ends up working just let them have their fun.

    It is like this in so many games overwatch, certain old old builds in league that people said were useless but ended up getting nerfed because sometimes going all in on one abilities strengths was really good. Maybe I am weird, but it makes me slightly sad when a dev tries to stop something from being too overpowered when it was being meme'd as overpowered or only some people seen it as overpowered like Expedient. Rescue could also seem overpowered if used in a unique way especially if planned. My small group of friends always use rescue in unique ways not just to save someones bacon. It is truly amazing being able at certain levels before tanks get engage even after for the healer to rescue you forward in a leap frog way so you can get into battle slightly faster. Or rescuing a dps who is super far behind so they do not miss out on half of the fight in a dungeon because they were typing to us. Maybe we just need a consent form for some people about rescue because there is some really weird perceptions on rescue. I have never encountered serial abuse rescue healers. Maybe Primal is not so bad, I have seen some really dumb griefing attempts, but never a rise of these degenerates abusing rescue to the degree some people in this thread have mentioned. The way it has been worded....what is even happening out there. Are their just people inappropriately rescuing others. I assumed....maybe everyone is talking about a different kind of rescue or are spinning rescue in a way it would get devs attention the most by acting as though it is deeply effecting their psyche and well being to manipulate people into acting according to what they wish. No one would ever do that right?

    For real though! I just want everyone to have a form of interrupt in general. People have said on the forums we can't give something to a class without people not wanting someone over someone else who plays a certain class, but right now no one even mentions interrupts. If you have a whole team casters in anything all you have is the tank with an interrupt, why? You could use stun for many things, but there has been a trend of making things resistant to anything so if you don't have an interrupt if you try anything else the mob is usually resistant. I know it isn't important I suppose most of the time, but I would like for it to be important. It gives a small bit of thought to gameplay, and I enjoy that type of thing.

    For deep dungeons well hopefully you have some pomander of purity in abundance or just ignore chests because good luck killing things fast on a healer. Sometimes you get a beefy boy mimic and you decided to try caster....well guess I can't interrupt anything. It is similar in other stuffs and a bit unfair when you get destroyed in crystal tower because no one knows what interrupt is and you do but you don't have one, so now your dead dejected corpse awaits the raise that never comes. The fabled dragons voice rams voice rams voice wombo combo. You thought with all of the dancers and bards someone would have thought to use it, but alas they did not. I would also like a cleanse for everyone or group cleanse for healers doubt they will do this but it would be nice. If anything please for the love of everything give me a potion!!!! The anti silence potions are a god send, but I want an all purposed stun remove potion. I don't even think there is one, I know there is one for poison and blind there are also really cool potions that only work for mobs below level 30....why? If someone wants to use a ton of potions let them, why limit this for those who wish to be tricky.

    For rescue, oh my gosh if it had a holmgang effect....they would so never do that but it would be so freaking cool. Alot of the moment abilities have their jank I am use to movement skill giving you the up and over treatment from swtor it was just so useful for all of the movement skills. In here you just slide to a location like a weird limited teleport. If this is using the similar engine to ff15 I would like for them to rethink this and give a noctis like ability or at least coding wise so you can get places without just sliding to a location or getting stuck on walls. It was depressing realizing Elusive Jump isn't a jump at all if there is anything in your way even the smallest rock or shin high stone chair you will get stuck on the chair because you are not jumping as you would assume but just moving on a sliding grid or something. Come to think of it when I first started playing this felt like one of those mmos that did not intent to give the player the jump functionality in general. Was there just regular old space bar jumping in 1.0?

    If they could make all movement less wonky I would be happy. I am still afraid instead they will just remove everything, but I truly wish they go the opposite route and give everyone movement. Tanks engage earlier, all healers get a form of Icarus I know it will make some less unique but having movement abilities is such a crucial thing to have in a game. Also....I know this is random ish but monk mini Kamehameha tiny spark ball for a ranged ability? Or like one of those tiny baby ki blast to be able to pull in the over world as monk? please? why is this not a thing yet? Aren't they the only ones without a ranged pull?

    Sorry for the long winded post. I may have rambled a bit too much >.<
    (1)

  7. #7
    Player
    Krotoan's Avatar
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    Krotoan Argaviel
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    Sargatanas
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    Quote Originally Posted by Packetdancer View Post
    By queuing into group content, I am implicitly agreeing to be a team player, and use the toolkit that SQEX has provided me to do my part to get everyone through the content we're now in. That includes things like "equipping your job stone", "turning on tank stance", "not just DPS'ing and refusing to heal anyone", and so on. Rescue is a part of that toolkit; I do not use it often, because its timing is "weird" at best, and can often just result in pulling someone to you after it is too late, and also people do not like it. But it is there to be be used, and in those few cases where I think it is merited, yes, I will use it.
    I'm not specifically talking about rescue, I'm talking about just making you do something you don't want to because THEY think it's the right thing. It could be as simple as popping your buff everyone cooldown for you, or changing your target to the "right" one. Would you be OK with that?

    Quote Originally Posted by Packetdancer View Post

    Despite this, as I have said several times, if Rescue causes this much bitterness, then fine, take it out in the name of community harmony. But then give healers something in return. Something unique to healers, ideally. Preferably some way to potentially avoid needing to pay 2400 and slow-rez someone, which is what Rescue can be.
    Kind of a separate argument really though. I think I have mentioned in other threads how healers probably need other things to do and their current rotations and responsibilities are garbo. Sure.. give them something else to do. I wouldn't call it "bitterness" though. I don't encounter it often enough to even really think about it much. But when you mention it to me, the negative occasions are far more numerous than the positives for me. I won't care if it's still in the game for the rest of my life, but since we're talking about it, I don't like several aspects of it.

    Quote Originally Posted by Packetdancer View Post
    (In contrast, what you may recall I strongly objected to in the glamour thread you reference was the idea that people who didn't like the glamour being changed—and potentially having screenshots of their character in gear that they didn't feel represented them—should be mollified by having it be that if someone turns off seeing anyone else's glamour it turns everyone into the default version of their race/gender when you first enter the character creator; that way, it wasn't their character. Which I get was intended to be the "see, everyone wins!" solution. However, those default characters, generally speaking, tend to be very fair-skinned. And glamour notwithstanding, I found—and still find—the suggestion that a game add a toggle to make dark-skinned characters functionally "disappear" to be one with some implications I'd define as "maybe a little problematic", whether or not those implications were the intention. I consider that a wildly different scenario than "someone moved my character for me" in a whole bunch of different ways. However, that is not really relevant to this thread.)
    barring starting that entire conversation in another thread which can get wildly out of control I will avoid any counter statements. Just going to say that the idea that certain people were adamant about not removing their choices in one way but seem to ignore how choice is removed in this one was an interesting contrast to me.
    (0)

  8. #8
    Player
    Packetdancer's Avatar
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    Quote Originally Posted by Krotoan View Post
    I'm not specifically talking about rescue, I'm talking about just making you do something you don't want to because THEY think it's the right thing. It could be as simple as popping your buff everyone cooldown for you, or changing your target to the "right" one. Would you be OK with that?
    I will note that while if you fail to pop your raid buff, or target the wrong thing, the party is inconvenienced, it differs slightly because if you stand in the mechanic and die, the healer is the one who gets sent the bill. ("That'll be 2400 MP and 8 seconds of your time, please. Payable on receipt.")

    You ask whether it would be acceptable for someone else to use your cooldown for you, the implication being that it is not, and would be jarring. But I think, in a lot of ways, that's where the problem comes in: when someone stands in a mechanic and dies, they're kind of doing that to the healer. By standing in the bad and getting vaporized, they're more or less forcing the healer to use a cooldown (Swiftcast) or take 8s of their time, and spend a solid quarter of their max MP.

    People say they want a toggle that prevents someone from dictating what they do in a fight; Rescue kind of is that toggle... just for the healer, by virtue of being the only option that can be employed to save people in some scenarios.

    And I think that's where the problem comes in; some folks are vehemently against Rescue because they say it's dictating what they do, and they don't want that done. And feeling that people don't want Rescue able to be blocked is thus removing their choice. But flip it around, and it's a bit like someone is saying "I should be able to dictate you spend a quarter of your MP and 8s of your time whenever I want, and I don't think you should be able to say otherwise."

    And I suspect that given that it's going to be extremely difficult for anyone to come to an agreement, because both sides of the argument are going to view it as the other one dictating what they can do. (Worse, they're both kind of correct.) And because Rescue already exists, it's not "should this be added to the game" (I suspect people might be more inclined to agree on "no" if that were the question), but rather "should we strip away this one tool healers have", which is going to be a lot harder of a sell. At least to the healers.

    I've noted I agree that Rescue is a jarring experience. I agree I don't like having it done to me. And while I do think as things currently stand there are justified uses for it, I actually do not think it's an ideal solution for the problem it tries to solve; it is definitely not the tool I would have chosen to provide were I the game designer. However, it is also unfortunately literally the only tool SQEX has provided for this, and moreover it's doing double duty as "this is the one unique thing healers have". And gutting the functionality and just calling it good, with no other changes, only makes a flawed tool actively worse.

    But I don't know that I think there's much else I can say on Rescue beyond that; I do feel like I've pretty much said all I can.

    Quote Originally Posted by Krotoan View Post
    Kind of a separate argument really though. I think I have mentioned in other threads how healers probably need other things to do and their current rotations and responsibilities are garbo. Sure.. give them something else to do. I wouldn't call it "bitterness" though. I don't encounter it often enough to even really think about it much. But when you mention it to me, the negative occasions are far more numerous than the positives for me. I won't care if it's still in the game for the rest of my life, but since we're talking about it, I don't like several aspects of it.
    I think that given the way these threads go, people may easily come across as being more vehement than they might actually mean to. You said you don't encounter Rescue often enough to think about it much, but I admit that wasn't the impression I got from this thread. Text is an imperfect medium for conveying context, alas.

    Shifting the context in which I read your posts, I do think that in a lot of ways—Rescue being flawed, etc.—we're more in agreement than we might think. (I mean, I like to think we tend to both be fairly rational in most threads where we cross paths. So...)

    I suspect where we differ is that I think that Rescue does have justified use in some scenarios—at least given the realities of how this game is currently set up—and that conditionally disabling Rescue does more harm than good. If things have to change, I firmly believe it would be a better solution to come up with a replacement that serves at least something in the same neighborhood as Rescue's purpose (i.e., "give me some option to try to make sure the player doesn't die and leave me to foot the bill") rather than basically turning Rescue into a taxidermy version of itself with all the organs removed.

    Quote Originally Posted by Krotoan View Post
    barring starting that entire conversation in another thread which can get wildly out of control I will avoid any counter statements. Just going to say that the idea that certain people were adamant about not removing their choices in one way but seem to ignore how choice is removed in this one was an interesting contrast to me.
    Appropriately enough given the above note about "how strongly you feel about things" being sometimes difficult to discern from text, I will note that while I do enjoy the glamour game, I don't personally terribly care much whether someone sees my glamour or not. So you may have read more vehemence into my posts there than I intended to be taken from them. (What vehemence was there was less "you should be forced to see my glamour" and choice-related, and more "some of these people saying the ability to disable glamour is justified because they like the idea of being able to make men in wedding dresses stop existing is something I find kind of alarming from a sociological perspective.")

    Which, to be fair, may be as much my fault as anything else, as I do not tend towards an entirely dispassionate writing style; my 'narrative voice' tends either towards "many gestures while speaking fast" or "extremely dry and mildly snarky" without a lot of other settings.

    I mention this not to sidetrack, but because I confess I may have been operating under a similar misinterpretation of how vehemently you felt in this thread; I was definitely reading the posts with the impression you felt very strongly about the topic and did have some bitterness. So if that was an incorrect reading... then mea culpa, and I shall otherwise leave it at that.
    (3)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.