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  1. #1
    Player
    ZJyn's Avatar
    Join Date
    Jun 2017
    Posts
    31
    Character
    Zahn Rha
    World
    Mateus
    Main Class
    Ninja Lv 100

    The Problem with the "Buff Everyone Up to Reaper" Approach

    I don't think it's a controversy to say that Reaper was more than a little overtuned at the launch of Endwalker, and really. Putting aside the details of the numbers, FF Logs, parsers, blah blah blah... that's not important.

    What's important is what Square decided to do, and continued to try to do, to fix this problem.

    Patch after patch after patch after patch, we've seen jobs have their potencies increased, some of which have been astronomically powerful buffs to standard rotations, skill floors, etc. It's happened now at least four times, and while i'm sure nobody was complaining to see their jobs fare better in the overall "Meta" (putting aside conversations about how every job is able to complete content, which is true), it had a consequence that I think is more than a little damaging to the game.

    ... Has anybody else noticed how short encounters are now?

    And it makes sense. Numbers go up, overall job potencies are increased across the board to the tune of hundreds if not thousands combined if we're looking at alliance raids, and the end result seems to be that every encounter i've run, be it current or old, has had its run-time slashed by a fairly considerable margin.

    Look... constructive feedback here... I understand why they did it this way. They wanted to try to silence the folks who might cry foul that they bought the expansion for the shiny new job only to have it nerfed, but the end result means encounters that don't feel as good to play. They should have made the hard call to dial back on Reaper's numbers, and then done minor adjustments to other jobs to make them feel better.

    Because right now, unless they go in and do an across the board uplift of mob HP, the impact feels very, very noticeable, and quite frankly feels more difficult to fix than if they had just done the slight needed nerfs to begin with.

    Not a good direction, guys, sad to say. Nor does it feel as good to play.
    (6)

  2. #2
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Thordan Normal being a pushover that lasts for less than 1.5 minutes WHILE SYNCED says it all really.
    (8)

  3. #3
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    Kupo, do you really want old raids to take forever? kupo <3
    (9)
    Kupo!

  4. #4
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Time Borrowed did not need to be nerfed, and I will die on this hill forever. It went from group support to just a meh personal.

    Ranting about our utility aside- The new Alliance Raid has melted so fast I was surprised there were mechanics I didn't even get to see on day 1. We're all way too powerful for new content, and that's not even just people in BiS. It just feels sloppier somehow.
    (4)

  5. #5
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    Kupo, if I was to take a guess at the elemental root of it all I would say the powers realize that as time moves on we are so used to quick dopamine hits (phone, fast games etc..) that anything that is drawn out may become boring (books, work, long repetitive fights) or 'not worth doing' etc..

    Wrong or right? Kupo who knows but I do believe its just a side product of society. Dopaminergic builds you could say kupo <3
    (2)
    Kupo!

  6. #6
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    People overreacting to nerfs in games has always kinda bothered me. It's obviously easier to nerf the 1 problem then buff the 10+ things that aren't a problem to match that 1 problem, seems obvious to take that approach. Just don't overnerf it, keep it viable.
    (7)

  7. #7
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    454
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    With how many dps checks there are in the new Ultimate and how tight they are and how a single death/damage down=a wipe is, it's good our damage is where it's at.

    For the newest alliance raid, you need to look at the ilevel required to run it, 565. We're still at the point in the cycle where people that are BiS or are close to BiS are still running it to gear alt jobs/finish getting BiS. Also a lot of people going in there even if they aren't BiS, are probably rolling up with a weapon from the new EX, which is 595. Also even casual players will likely have the crafted set which is 580. I don't think the bosses melting has much to do with our job potencies, and it has everything to do with people having an ilevel far above the minimum. It's going to take muuuuuuch longer when geared people aren't doing it anymore. I remember in Shb you could tear through the Nier raids pretty quickly until they stopped being relevant. I was in quite a few super long Copied Factory runs at the end of Shb.
    (9)

  8. #8
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,380
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Skiros View Post
    Thordan Normal being a pushover that lasts for less than 1.5 minutes WHILE SYNCED says it all really.
    Thordan Normal has been a pushover since Heavensward when it was current, so that really says absolutely nothing.
    (16)

  9. #9
    Player
    Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,659
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Dancer Lv 60
    Quote Originally Posted by LisSquid View Post
    Time Borrowed did not need to be nerfed, and I will die on this hill forever. It went from group support to just a meh personal.

    Ranting about our utility aside- The new Alliance Raid has melted so fast I was surprised there were mechanics I didn't even get to see on day 1. We're all way too powerful for new content, and that's not even just people in BiS. It just feels sloppier somehow.
    Thats because most were 580-590 in a raid tuned for 565 lol
    (2)

  10. #10
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    955
    Character
    Kranel San
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ZJyn View Post
    I don't think it's a controversy to say that Reaper was more than a little overtuned at the launch of Endwalker, and really. Putting aside the details of the numbers, FF Logs, parsers, blah blah blah... that's not important.

    What's important is what Square decided to do, and continued to try to do, to fix this problem.

    Patch after patch after patch after patch, we've seen jobs have their potencies increased, some of which have been astronomically powerful buffs to standard rotations, skill floors, etc. It's happened now at least four times, and while i'm sure nobody was complaining to see their jobs fare better in the overall "Meta" (putting aside conversations about how every job is able to complete content, which is true), it had a consequence that I think is more than a little damaging to the game.

    ... Has anybody else noticed how short encounters are now?

    And it makes sense. Numbers go up, overall job potencies are increased across the board to the tune of hundreds if not thousands combined if we're looking at alliance raids, and the end result seems to be that every encounter i've run, be it current or old, has had its run-time slashed by a fairly considerable margin.

    Look... constructive feedback here... I understand why they did it this way. They wanted to try to silence the folks who might cry foul that they bought the expansion for the shiny new job only to have it nerfed, but the end result means encounters that don't feel as good to play. They should have made the hard call to dial back on Reaper's numbers, and then done minor adjustments to other jobs to make them feel better.

    Because right now, unless they go in and do an across the board uplift of mob HP, the impact feels very, very noticeable, and quite frankly feels more difficult to fix than if they had just done the slight needed nerfs to begin with.

    Not a good direction, guys, sad to say. Nor does it feel as good to play.
    Most of the short encounters we have today are old content that was designed with fewer available jobs, different mindsets of players and devs, different iterations of jobs, potential limitations of hardware by then, etc.
    However, these are going to get revisited again. ARR MSQ dungeons are an example of content that got reworked by devs to stand out to current standards, and I'm really impressed with the reworks, and looking forward to what they might do in the future. Thordan normal difficulty is the first encounter that comes to my mind which needs a rework to reflect the importance, stakes, and the power of the final boss of an expansion similar to how Gaius three encounters (From the elevator to defeating the Ultima weapon) got a rework to the point he's way more difficult and survives a decent amount of time in comparison to Thordan who would die in less than one minute if not for the mechanics that protects him.
    (0)

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