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  1. #1
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90

    The Volcanic Heart line of vision is terrible

    These pillars are too big and everywhere
    (4)

  2. #2
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    I main AST, and I've started swapping off to NIN for Volcanic Heart.
    I think it's fine for some maps to be more melee friendly than others, but I agree that it's a bit much.
    Casting offensively there is difficult enough; healing is an absolute nightmare.
    If this was a game like WoW, where you can't switch your class by hitting a button, it would bother me a lot more.
    (0)

  3. #3
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    I thoroughly agree. This map is ABSOLUTELY miserable for casters.

    I understand the skills involved in weaving LOS, but this map feels like it tips the balance to far against. Couple this with the explosion phase, and you have a map that is the most Anti-BLM thing you can make.
    (0)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

  4. #4
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Funny how line of sight is bad for casters but jobs like WAR/RDM can use their gap closers completely freely through all the walls and kill/stun you from behind like 3 sets of walls
    (4)

  5. #5
    Player
    Rayne6665's Avatar
    Join Date
    Jan 2021
    Posts
    366
    Character
    Rayne Wolfhart
    World
    Leviathan
    Main Class
    Ninja Lv 100
    I like that map tho . Reminds me alot of Bomberman game xD
    (1)

  6. #6
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    I played BLM in that map pre-buffs several times. All i can say is, without 6.11, it is literally unplayable as BLM.
    Even post-buff, BLM will still have a lot of problems there as most of the corridors are short, narrow, has lots of corners, the map itself has a lot of rapid movement, and the usual LoS.

    It is better to switch to something with gap closers or instant cast. SMN is pretty good for area denials though, but RDM can perform terrifying well here as most of their AoE CC will hit the whole team pretty easily. Tanks and WHM are also at their elements here. If you dont want to play in melee range, skipping the map entirely is also an option.

    It is a fun map though.
    (0)
    In case you are wondering why I have a different name, E and R are not very far.

  7. #7
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    My biggest complaint with Volcanic heart is the damn railing knobs or whatever it is that is creating these small stubs at certain corners of some pillars. If there's going to be architecture that I can get stuck on when I'm trying to get around a corner going as close to it as possible, then maybe make it a bit more obvious instead of a knowledge check for which corners you can't hug.
    (3)

  8. #8
    Player
    Sarevok_Thordin's Avatar
    Join Date
    Mar 2017
    Posts
    445
    Character
    Sarevok Thordin
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Completely agree, at the middle especially it is hellish to look around ahead because the camera will shoot straight forward till everyone's backs block you view.

    Make the camera do something sims style where it makes walls go semi transparent or something.
    (1)
    Last edited by Sarevok_Thordin; 05-04-2022 at 07:04 AM.

  9. #9
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nanne View Post
    Funny how line of sight is bad for casters but jobs like WAR/RDM can use their gap closers completely freely through all the walls and kill/stun you from behind like 3 sets of walls
    Funny how u dont have cast time on these. Dont talk if u dont know what u are talking about, instant cast only need a split of a second, i have to stand casting to after 1 second casting to get cancelled because the target went out of vision.
    (0)

  10. #10
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Raistlin View Post
    Funny how u dont have cast time on these. Dont talk if u dont know what u are talking about, instant cast only need a split of a second, i have to stand casting to after 1 second casting to get cancelled because the target went out of vision.
    I meant how these jobs literally can cast through walls on these maps while casters struggle. Like for example you can stand behind a pillar and still WAR can cast their stun from the other side to you regardless of you showing yourself to them at all. There is something wrong with the walls in that map and it is clear. I don't know where this hostility came from?
    (2)
    Last edited by Nanne; 05-04-2022 at 08:03 AM.

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