While SGE is currently in a quite good place, in a vacuum, there’s still parts of its kit that feel useless, frustrating, or disjointed, which could be improved upon. My wishes are as follows, reasonings below:
Krasis gives a 200p shield in addition, which generates Addersting on full absorption.
Zoe is increased to 75% and given a 2nd Charge.
Haimanation and Panhaimanation effects increased to 20-30s.
Soteria reworked - preferably into an AoE effect.
Krasis and Aquaveil are incredibly underwhelming as mitigation tool in comparison to Exaltation and Protraction. In having 0 upfront healing (compared to Exaltion’s 500p and Protraction’s 10%), they require ~3000p healed (Krasis) or the equivalent of 10'000p prevented (AVeil) to be equal to their competitors. For Krasis, I think having a smaller upfront shield that can generate Addersting is a worthy trade-off for Protraction’s lower healing buff. It giving a way of generating toxicon in uptime is just the icing on top - having that disjointed part of our kit feel more welcome.
Zoe is another part of SGE’s kit that feels a bit disjointed from the rest of its kit. It is SGE’s parallel to SCH’s Deployment Tactics, but finds most of its use being attached to Pneuma for a more powerful heal - who can blame it? You just get more out of using it with Pneuma.
This leads to SGE’s shielding feeling very lacking in comparison to SCH’s, and SGE is already behind in %-based mitigation.
Giving Zoe a boost allows EProg’s shields be slightly stronger than a naked deployment, which is at least a more fair trade-off considering how high Deployment can be boosted with resource investment. The second charge also means that it won’t be paired solely with Pneuma, slightly improving SGE’s ability to mitigate without sacrificing efficiency elsewhere.
Haima and Panhaima don't really have much wrong with them, it’s just incredibly rare to utilise more than 2-3 shields in such a short time frame, so increasing the time frame is a neat way to do it. Especially as the competition (Consolation) has up to 50s to utilise only 2 shields.
Soteria seems like a cool effect until you look at the maths and realise that it’s basically just a 470p heal on a 90s cooldown, which is about as underwhelming as possible considering Druochole recharges every 20 seconds.
Reworking it would be for the best.