Go figure I would screw around for hours doing something else while I had it written and someone would post it a minute before me. wRampage
<Before>
Increases your attack speed and power for each physical attack against you, and restores HP for each critical hit you land.
<After>
Increases your attack speed and parry rating for each physical attack against you, and restores HP for each critical hit you land.
I could have sworn the original Rampart description said:
"Increases your attack speed and [defense] for each physical attack against you, and restores HP for each critical hit you land."
I'm currently away from my super PC capable of running FFXIV and slightly borred. Sorry =)
The description they used (with attack power) was the one before warrior was introduced. The description after the job patch stated defense.
Last edited by Hoshikogi; 05-24-2012 at 12:00 PM.
Rampage Increases your attack speed and power for each physical attack against you, and restores HP for each critical hit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with Berserk.
Recast Time: 10sec.
according to this link http://forum.square-enix.com/ffxiv/t...l=1#post476429
I don't recall Rampage ever haviing a defense boost lol
If anyone has room to complain about underwhelming HP totals, it's monk.
I been reading since this thread came active... and I laugh everytime I see "OMG WHY NERF ARCHER??"
Just came in here to say that
The description for rampart after patch 1.21 stated a defense gain; This is one of the reasons why Warrior was so over powered while fighting multiple monsters. This is also the reason why warriors could run through Darkhold with simply regen and stoneskin while being pelted by 15+ monsters and not die.
This defense gain was VERY noticable and it was even noted on the in game description. I'm not sure how you missed reading this detail under the action description [I was (once) over joyed from this change after the job patch].
Good day to be a DRG finally![]()
I could run through darkhold on any melee classes with simply regen and stoneskin.The description for rampart after patch 1.21 stated a defense gain; This is one of the reasons why Warrior was so over powered while fighting multiple monsters. This is also the reason why warriors could run through Darkhold with simply regen and stoneskin while being pelted by 15+ monsters and not die.
This defense gain was VERY noticable and it was even noted on the in game description. I'm not sure how you missed reading this detail under the action description [I was (once) over joyed from this change after the job patch].
Understandable, but I'm interested in the long term impact the loss of TP charge up and upkeep will do in the long run with fights. Also input timing is reduced as well by this. I have a feeling that these things are being overlooked in the overall changes, and are going to have a huge impact on the average Dragoon performance.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.