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  1. #1
    Quote Originally Posted by PartyTime View Post
    Most of this stuff looks ok. I just can't understand why they're boosting monk.
    Same reason they're boosting DRG, plus none of us are playing with the changes now to determine just how potent of a change it is.

    Quote Originally Posted by Estellios View Post
    Hm... Reinheart's translation said that Steel Cyclone's range was being reduced, whereas Okipuit said its attack power is being reduced. Both would be fair for balancing IMO but er... which is correct?
    I'd go with the one Oki posted, since from what I see, it's basically stating the power will be lower hitting x amount of targets, basically reducing it's overall potency the more targets it hits.
    (0)

  2. #2
    Player
    PartyTime's Avatar
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    Mar 2011
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    26
    Character
    Luka Nava
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Elexia View Post
    Same reason they're boosting DRG, plus none of us are playing with the changes now to determine just how potent of a change it is.
    The difference is that DRG is currently really in need of the boost it's the lowest DPS melee jobs there is where as mnk is one of the highest. A skilled player can easily and substantially out parse most other jobs on monk.

    Monk is one of the classes I actually considered fairly balanced already.
    (2)
    Last edited by PartyTime; 05-24-2012 at 05:33 AM.

  3. #3
    Quote Originally Posted by PartyTime View Post
    The difference is that DRG is currently really in need of the boost it's the lowest DPS melee jobs there is where as mnk is one of the highest. A skilled player can easily and substantially out parse most other jobs on monk.
    It's lower in spike damage, but DoT damage it's still pretty up there if the LNC/DRG is competent since the main purpose is firing off constant combos, which is quite hard for the 'basic player' to do.
    (0)

  4. #4
    Player
    Wevlum's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by PartyTime View Post
    The difference is that DRG is currently really in need of the boost it's the lowest DPS melee jobs there is where as mnk is one of the highest. A skilled player can easily and substantially out parse most other jobs on monk.
    Only versus single target, we get pretty screwed in terms of AoE since we have literally 1 AoE attack and this game loves it some AoE so giving us a bit of limelight in terms of single target DD is only fair x.x

    EDIT; Also I hope the benediction change is a very drastic aoe increase. Like given that it's a 15 minute timer and it's just a single use cure I totally wouldn't be against it hitting everyone in the instance no matter where you're stood.
    (0)
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  5. #5
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Wevlum View Post
    Only versus single target, we get pretty screwed in terms of AoE since we have literally 1 AoE attack and this game loves it some AoE so giving us a bit of limelight in terms of single target DD is only fair x.x

    EDIT; Also I hope the benediction change is a very drastic aoe increase. Like given that it's a 15 minute timer and it's just a single use cure I totally wouldn't be against it hitting everyone in the instance no matter where you're stood.
    Not only do we only have one AoE, we have one AoE on a 40 sec. recast. Dragoons definitely have a wonderful mix of single-target and AoE damage skills. With how AoE heavy things have become, they're doing pretty well these days.
    (1)

  6. #6
    Player
    AegisXI's Avatar
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    Dec 2011
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    50
    Character
    Sena Kashiwazaki
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arcell View Post
    Not only do we only have one AoE, we have one AoE on a 40 sec. recast. Dragoons definitely have a wonderful mix of single-target and AoE damage skills. With how AoE heavy things have become, they're doing pretty well these days.
    This is true. Mnks has been only single target mobs DPSer. If u go into a party with a mnk and a DRG and see who does the most dmg throughout the whole entire pt, have u seen mnks out dps a drg in a pt before? The mobs die very quickly and repop very quickly. We only have that one WS Aura Pulse to AoE them. If 2.0 is going to be about single targeted mobs, then this would be a different story.
    (0)

  7. #7
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PartyTime View Post
    The difference is that DRG is currently really in need of the boost it's the lowest DPS melee jobs there is where as mnk is one of the highest. A skilled player can easily and substantially out parse most other jobs on monk.

    Monk is one of the classes I actually considered fairly balanced already.
    I'm guessing they think it's a way to make monk more appealing to the players. While we do have decent damage already, we are still mostly unwanted because of the close range. We'll see. Whatever future nerfs are incoming, I'll have fun on my buffed monk this patch
    (1)

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