I decided to do a bit of a venture into the new dungeons since they were reworked, and I did so - as a White Mage. It was definitely a different experience, bad tanks not withstanding, but I will say this: Once you hit Lv 50, you're in for a rude awakening.

I've begun to learn how Cure II and Cure fit into the equation for WHM a bit more despite our current end-game content emphasizing the constant use of oGCDs and HoTs, and we've certainly heard the stories about where Sylphies come from. I now know why.

Once you hit 50, you begin to see that there is VERY LITTLE DIFFERENCE between Cure II and Cure - 600 HP recovery just about. It's about what you'd expect with how they try to bait you into using Cure a lot - and they did bait me - because the potency(700 vs. 450) for just a ~600 HP difference really didn't matter as much as it would for a whole GCD. I wasn't getting my healing out as fast as I should, yet with Cure I was able to do so because Cure II isn't substantial - not until you get to Heavensward, where they award you with Lilies to use for this reason.

I find it a mundane way to shoehorn people into "Baby's First Healer". By the time you start getting towards the end of Heavensward, you start to feel your Cure IIs have a bit more impact because the stats in particular have gone up - HP in particular. You see this consistently scale throughout Stormblood up until Shadowbringers, where Cure technically isn't needed anymore. Having some consistency early on would be very helpful in the long run so as to match how players play the job later on.