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  1. #1
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Edweena View Post
    Regarding Seigan there might be a technical limitation to it, regarding something I heard Yoshi P reference in one of his interviews for the media tour (either Drak Gamestein or Woops I can't remember on youtube) and it was the concept of "animation data" which essentially amounted to abilities being removed as their animations imposed a technical limitation on the game due to trying to trim file sizes, or some other stuff it wasn't really elaborated on.
    (servers possibly, just really technical stuff as all data is valuable in optimizing an mmo)
    Seigan has a unique animation, but the current iteration of Third Eye just granting kenki saves on animation data instead of allotting it to Seigan and that other one that heals. (thus optimizing the technical limitations of the game)
    I can get why Seigan may never come back in it's former due to that.

    And in regards to Kenki, it was something that I floated around 50 before spending on excess Shintens, as I needed to make sure that I had enough for Kaiten. (this was some level of management needed to make sure you played properly)
    This was also nice because it meant I had to manage / track the two resources in relation to each other. Now that Kaiten is gone, Kenki has no interactions whatsoever with Sen, so just focusing my attention on Sen and only pressing Kenki when it glows simplifies it.
    Oh, is that what the reason was? I thought it was due to the so called bloat. I kept thinking it would make so much sense for Shinten to change into Seigan through Third Eye. It felt like an actual reward for mitigating raid wides as a pure dps meant to solely deal damage. And while I disliked how impotent Merciful Eyes was, I always thought it could be adjusted to at least rival Second Wind from the role actions.

    That makes me sad that even I'd we made space through all the suggested consolidations it wouldn't be able to return. 10 kenki barely matters in the grand scheme of things, but I guess it had to be the change to make since positional are no longer tied to kenki generation and only damage. I feel like that was poor decision.

    Ah well...


    fix SAM please.
    (0)

  2. #2
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    70
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    Quote Originally Posted by xAFROx View Post
    Oh, is that what the reason was? I thought it was due to the so called bloat. I kept thinking it would make so much sense for Shinten to change into Seigan through Third Eye. It felt like an actual reward for mitigating raid wides as a pure dps meant to solely deal damage. And while I disliked how impotent Merciful Eyes was, I always thought it could be adjusted to at least rival Second Wind from the role actions.

    That makes me sad that even I'd we made space through all the suggested consolidations it wouldn't be able to return. 10 kenki barely matters in the grand scheme of things, but I guess it had to be the change to make since positional are no longer tied to kenki generation and only damage. I feel like that was poor decision.

    Ah well...


    fix SAM please.
    in the grand scheme of things and concidering how often DPS have to take damage in fights?
    using merciful eyes as much as possible will net you quite a few extra Shintens (now atleast)

    take P1S for example, you got the raid wides obviously, that's 10 in the beginning.
    then more raid wides (each gives 10 and there's quite a few through p1s)
    then you got the elemental mechanic, which either you take 2 or 3 hits (both 10 kenki each) if you got to switch 3 times you would have 30 kenki from that mechanic (50 kenki meaning 2 shintens)
    then another raid AOE after for another 10, then either an TB that you take damage for.

    when you just look at the ability it sucks, but put it into perspective howmany times you can press it.
    P1S each TB except for 1 variation (the tank swapped TB atleast) does AOE damage.
    Even if it's only 3-4 shintens over the course of a fight, that's still 3-4 extra shintens, could save you on an 0.1% wipe.
    (1)

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