@Edweena: That is good to know the technology already exists.
Not as familiar with the paladin spirits within into expacion, mostly as I don't play that job as much I should, but I am more familiar with how gunbreaker's gnashing fang has changed.
Would something similar to gnashing fang help the feel of samurai when doing rotation?

Yea that is a tad awkward for the job to have a mix of weaponskills and non-weaponskills for dealing damage.
Might result in a similar treatment dancer got where a lot of its buttons were reclassified as weaponskills.
I can imagine certain buttons having alterations to them as they would then be affected by skill speed and might cause some clipping issues.

I assume a 1-2-3 combo that morphs is fine for paladins and gunbreakers from a feedback loop perspective as its not just the same thing happening each time when the button is pushed unlike say whm's and their glarefest.
Also yea there are some weird buttons like draw/play.
I can only assume such buttons still exist as they are, for lack of a better term, relics from an earlier era of the job's design when those same buttons had a bit more importance.

Also to go back and chat about something you chatted about, didn't mean not to include it in a prior post, is that you no longer feel like you need to keep an eye on your kenki gauge.
Would increasing the existing kenki costs help alleviate that, or is this more about having a big spender button/combo of buttons to act as a finisher for meter spending?