Results 1 to 10 of 22

Thread: Samurai Thread

Hybrid View

  1. #1
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Edweena View Post
    All my proposed ideas include technology and solutions already present in the game btw, so there is no excuse for the current state of samurai over what I and many others propose, don't compromise!
    You can source it looking at the Warrior Job Guide, as it's where I photoshopped a lot of that text into the example image: https://na.finalfantasyxiv.com/jobguide/warrior/
    Go to the Paladin from there to look at Spirits Within into Expacion, and check out the Gunbreaker's Gnashing Fang too if you're curious.

    The only minor tech issue is Ogi is a weapon skill, while Ikishoten is an ability, and usually they don't chain a weaponskill into an ability...
    HOWEVER, Ogi Namikiri goes from being a weaponskill currently into Kaeshi Namikiri, AN ABILITY, SO PSYCHE I GUESS.

    Even then, if there was some BIZARRE technical limitation where Kaiten couldn't affect Ogi Namikiri, because the Ikishoten > Ogi / Kaeshi Namikiri chain was all made into abilities, that would still be completelyyyyy fine, I didn't even think of using Kaiten on Ogi Namikiri when I first started EW lol.
    I'm really glad you have such a well presented idea. I'm even more glad that your idea is just about everything I kept wondering all throughout ShB and EW.

    I just want these done so I can have Seigan back and that they put the oomph back into our iaijutsu skills. We want those to be nice and crunchy, not flaccid.
    (2)

  2. #2
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    722
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    @Edweena: That is good to know the technology already exists.
    Not as familiar with the paladin spirits within into expacion, mostly as I don't play that job as much I should, but I am more familiar with how gunbreaker's gnashing fang has changed.
    Would something similar to gnashing fang help the feel of samurai when doing rotation?

    Yea that is a tad awkward for the job to have a mix of weaponskills and non-weaponskills for dealing damage.
    Might result in a similar treatment dancer got where a lot of its buttons were reclassified as weaponskills.
    I can imagine certain buttons having alterations to them as they would then be affected by skill speed and might cause some clipping issues.

    I assume a 1-2-3 combo that morphs is fine for paladins and gunbreakers from a feedback loop perspective as its not just the same thing happening each time when the button is pushed unlike say whm's and their glarefest.
    Also yea there are some weird buttons like draw/play.
    I can only assume such buttons still exist as they are, for lack of a better term, relics from an earlier era of the job's design when those same buttons had a bit more importance.

    Also to go back and chat about something you chatted about, didn't mean not to include it in a prior post, is that you no longer feel like you need to keep an eye on your kenki gauge.
    Would increasing the existing kenki costs help alleviate that, or is this more about having a big spender button/combo of buttons to act as a finisher for meter spending?
    (1)

Tags for this Thread