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  1. #1
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Edweena View Post
    I'm just gonna repost what I had in another thread since it goes over what they could have done instead of removing Kaiten;

    There's no need to compromise on Kaiten's removal, it was unnecessary and other solutions exist that aren't outside the realm of possibility especially since they already DO exist in this very game just under other job designers.
    Quote Originally Posted by Edweena View Post
    Further elaboration on why the over all changes are bad in comparison to other jobs, especially monks rework that rolled out in several patches;

    Kaiten's largest issue with it's removal is that it invalidates kenki management as well, and if a resource is becoming invalidated as it no longer needs to be managed, then it stands to reason that the resource should be removed entirely.

    I no longer even keep kenki on screen as I just press shinten when it lights up, pooling has also become less important with trick attacks raid buff removed, and Ikishoten granting us half of our kenki for the only remaining raid buff window now at 2m.
    Shoha can't even be pooled in any tangible way since you need to get it out between Iaijutsu / Ogi Namikiri.
    Kaiten was the only thing keeping my eyes on managing kenki, and now that it's gone I no longer need kenki as a visual resource.
    They can change Shinten into a charge based CD similar to Bloodletter / Rain of Death (Shinten / Kyuten) and save on ui bloat while retaining what amounts to the exact same gameplay since we gain the resource statically.
    Ikishoten could even grant 2 charges of Shinten / Kyuten and it would be literally the same.

    So yeah they can delete kenki now lol.
    Those are both very helpful posts you posted.
    I do agree with you that it would be in the best interest to merge Guren and Senei and also merging both Shohas together.
    I have myself noticed the dragoon change with high jump and mirage dive when playing it here and there and while I found it odd at first I warmed up to it.

    If I might inquire, are you fine with various jobs having their buttons becoming morphing buttons?
    Also second question would be, relating to morphing buttons for samurai, is this for ease of use on controller or pc gameplay?
    (1)

  2. #2
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Chasingstars View Post
    If I might inquire, are you fine with various jobs having their buttons becoming morphing buttons?
    Also second question would be, relating to morphing buttons for samurai, is this for ease of use on controller or pc gameplay?
    If you mean combos like the 1 2 3 combos usually found across Melee / Ranged Physical then yeah as long as it's an options it's fantastic, it's just accessibility.

    I myself don't have issues with getting around button bloat on Samurai (on PC), but do always get annoyed when they decide to justify an entire keybinding to an action / ability for no reason.
    Looking at Draw / Play on Astro for example, also their royal draw / royal play. (which is essentially the Ikishoten / Ogi Namikiri issue currently but even worse poor Astro)
    It's absurd especially since they just create more problems for themselves in the future, then resort to this kind of left field change to address vaguely defined "action bloat" which may or may not be a reference to APM (which was no alleviated by the changes) or actual button bloat.
    (1)
    Last edited by Edweena; 05-02-2022 at 08:56 AM.

  3. #3
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    71
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Chasingstars View Post
    Those are both very helpful posts you posted.
    I do agree with you that it would be in the best interest to merge Guren and Senei and also merging both Shohas together.
    I have myself noticed the dragoon change with high jump and mirage dive when playing it here and there and while I found it odd at first I warmed up to it.

    If I might inquire, are you fine with various jobs having their buttons becoming morphing buttons?
    Also second question would be, relating to morphing buttons for samurai, is this for ease of use on controller or pc gameplay?
    the only time i'm really OK with an button morphing into another skill is when it's relevant to it.
    for example with Red Mage where VerAero/Thunder (i think) turn into holy and flare and then the 2 combo starters turning into Scorch and then into Resolution, it's relevant to the combo, but you still have your seperate buttons outside of those times, so it doesn't become a mindless "spam 1-1-1"

    In a sense SAM already had that morphing button with it's Iaitsu taking on 3 forms depending on the sens you had, so that wouldn't really be new (again it's relevant to the action at hand)
    if they decide to make the 1-2-3 into an 1-1-1 morphing button like PvP i wouldn't be very happy, sure 1-2-3 is easy, but 1-1-1 is even more braindead, would save on 2 buttons since they're latetly so obsessed with "action/button bloat" and making everything work with controller (like AST isn't gonna work at a decent level simply because you gotta target specific members really fast, give them the card/heal and then re-target the boss, i play controller, it's possible but not as good as m+k)
    (1)

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