This really isn't a winning argument in the context of CC. It's the farthest thing imaginable from an attrition model.
With the ready availability of healing resources to all jobs, non-lethal damage in combat has very little opportunity cost associated with it,
and non-lethal damage outside of combat has no opportunity cost whatsoever.
Dealing 36k damage to one target is better than doing 72k spread over 3 targets.
Dealing 36k damage in 6s and then doing nothing for 6s because your target is dead is better than doing 54k damage over 12s.
You can top damage every match playing Fire BLM, and the meter will keep telling you the losses weren't your fault.


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