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  1. #1
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    267
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100

    Exclamation Some rules are omitted in-game and the CC Guide website that are in the Patch Notes

    There is an important point made in the Patch Notes about Crystalline Conflict in regards to Checkpoints that is NOT mentioned in-game OR in the Crystalline Conflict Guide website.

    In the 6.1 Patch Notes:
    Checkpoints can be found halfway between the centerpoint and each team's goal. Upon reaching a checkpoint, the tactical crystal will stop moving.

    The team attempting to clear the checkpoint must remain in the crystal's ring until the Clear Progress gauge reaches 100%. The gauge will only increase so long as that team holds control of the ring. **** A greater majority of party members in the ring will hasten the gauge's progression. ****

    Should the opposing team have a greater majority at any point, the tactical crystal will begin moving toward the opposing team's goal. However, any progress made in clearing the checkpoint will not be lost.


    In the CC Guide Website (and In-Game):
    Checkpoints can be found halfway between the centerpoint and each team's goal.

    Upon reaching a checkpoint, the tactical crystal's progress will be halted temporarily. The team attempting to clear the checkpoint must remain in the crystal's ring to increase clear progress.
    When the Clear Progress gauge reaches 100%, the crystal can once again be moved. Clear progress can be confirmed via the HUD.



    ///////////

    That is kind of a very important detail that is left out since it impacts strategy on how you might have approached the situation. You might have left 1 person on there and had teammates go further to attack opponents. Instead you should keep as many people on there as a possible, which isn't stated in the two places people might actually want to read the rules instead of buried in the entire 6.1 Patch Notes.

    A slightly less important detail that is also missing is that:
    When combatants from neither team are present, the crystal will move back toward the centerpoint.

    That's rarely the case but it's also not mentioned in-game or in the CC Guide website.

    Here is the guide site in question:
    https://na.finalfantasyxiv.com/lodes...llineconflict/
    (2)

  2. #2
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    You mean to tell me Square Enix pvp team is in shambles and they've yet to open communication corridors with the community? I don't believe it. This is so shocking to me rn. I can't even.
    (1)

  3. #3
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    I kind of thing the Crystal should also speed up when more people are on it. Y'know, since you're giving a huge advantage to the other team by just grouping up for AoEs when you group up like that, you should get a little something, even if it's just a slight 5% increase in crystal speed. (Do keep it in place if it's being contested though, that makes sense.)
    (1)