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Thread: Mahjong Fix

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  1. #1
    Player
    Raionek's Avatar
    Join Date
    Jan 2022
    Posts
    12
    Character
    Raion Solstice
    World
    Lich
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by SpiderLily View Post
    It's already somewhat of a struggle to find players in some more unpopular hours even with basically only one queue (Novice Quick) [...]
    But why force new players who don't know the rules of the game to play ranked matches? Just so they can be crushed by people who actually know the game well?
    It makes no sense unless you want to have some free points.

    Quote Originally Posted by SpiderLily View Post
    I support simply disabling tips and danger tiles for all.
    I quite agree with your statement as for me these hints are also annoying from the very beginning.
    But some people probably enjoy playing with tips. I wouldn't want to take the fun from them. After all, having fun in the game is what matters the most.

    Quote Originally Posted by SpiderLily View Post
    Where do you draw the line? Is "my only yaku is riichi" advanced? Is yakuhai advanced enough? Is all pons, even if it is harder to attain than "open hand 1 han hand lol"? Because it's really simply to understand all pons p,[...]
    My reasoning for removing open-hand tanyao from advanced matches is quite simple.
    It's not because it's the most used yaku, but it is the most used open-hand yaku.
    It does grant the fastest win for players. Often I see games in mahjong here that ends before anyone even attains 30000 points, because there is all the time ongoing 1han.

    If you remove only open-hand tanyao, the whole gameplay changes. People are more cautious in throwing away terminals and honors. There is more time to build actually good hands. The game starts to be more interesting as its not rushing fastest thing anymore.

    Besides, I said that this rule should be in only advanced matches (which aren't much played anyway as you pointed out). But maybe disabling tanyao would finally make more people join the advanced matches.

    Sometimes (outside of the final fantasy) there are tournaments that remove the open-hand tanyao or give some other rules that make the game a little bit different.
    Even now you can disable open-hand tanyao in custom matches because it's something that is normally considered in Mahjong world. It's not something special that I just made up myself. I don't draw a line on which things we should remove or leave to be. I just take a hint from something that other people already do for reasons.
    (0)

  2. #2
    Player
    0xReki's Avatar
    Join Date
    Jul 2016
    Posts
    35
    Character
    Tsumohou Tenhou
    World
    Shiva
    Main Class
    Summoner Lv 90
    Just blindly rushing the fastest hand isn't high level play.
    Kuitan nashi in advanced would rather make even less people play advanced. You'd be removing one of the tools someone has to shut down a potenially big hand — as a better player you will be able to read the signs — making it even more luck based since the only other tool would be getting Yakuhai and hoping the one with the big hand doesn't just draw the tile themselves.

    I'd rather remove kuitan from novice games for force people to go for different yaku.

    The option I'd like to have is actually akanashi — no red 5.
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    Last edited by 0xReki; 10-26-2022 at 01:09 PM.