I only play SAM, and I hate the direction of SAM so far. I loved 6.08 SAM, it was the pinnacle of SAM enjoyment in my opinion as of me starting at SHB Lv80 SAM level cap.
Yet I read all these other posts... on how players used to enjoy a previous version of their job and I start to wonder if the posts are correct that " *Sam is just the next on the chopping block* " and I wonder, how many jobs have actually gone through this? or are all these posts a minority? well they are, we all are. Because the rest are not posting on the forums the majority are playing the game... I don't know... I genuinely don't know...
But if is true? that Balancing of the game is going towards simplicity? I hate it. Why balance for one part of the audience when both can be done? In my honest opinion?
Balance should be based off of the hardest content, period.
Okey but Why? Because if Balance is based on the highest difficulty? any other content is easier to balance. Rather it's Movement / Healing output / Mitigation / Damage output / Skill rotations / APM / Button Bloat / Action Bloat / Job synergy etc etc, it is balanced from the top? it creates a foundation to balance everything else.
If its enough and balanced to do the highest content?
it is enough to do any other content
Cause then, DPS checks on Savage shouldn't be as difficult as Ultimate. The skillceiling requirement is lowered slightly, and further lowered on Extreme's and a cakewalk on MSQ. Do players need to know their rotations in Fates and Hunts and other less hardcore content? no they don't need to learn anything. But players who want to for raiding get to keep Skill-Expression.
Friendly entry level Skill-Floor? but a high Skill-Ceiling for players who want Skill-Expression and Competitiveness <- and I cannot see a reason why Balancing can't go both ways.
Cause tilting balance one direction? sounds to me quite literally the opposite definition of Balance


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