Quote Originally Posted by darkdyllon View Post
you could bring an SMN for 1 simple reason, that BLM has nothing of and RDM in the middle.
movement.
an SMN is mostly an physical ranged now except for 2 hard casts (1 of which can be be made instant)
RDM is in an extremely good spot honestly, maybe make another button to replace the gap closer if you don't need it (kinda like just 2 melee hits like the disengage RDM has, but also an button that shares that disengage cooldown)
i main RDM this tier (1st time maining RDM) and i've been incredibly pleased, not only did i prevent entire wipes on my own (since i can easily rez 3 people in the span of 5 seconds) but if someone does go down i the rez ready in an instant, while being able to move quite a bit compared to the Turret Mage.

But SMN has the superior movement here, the only time you HAVE to hard cast is when you don't have swiftcast ready for 1 of the 2 mandatory hard casts, so from an point of view how versitile SMN is with movement it can be a game changer, on top that it does a lot of damage, you could run double caster and have the SMN take the 2nd melee spot without losing anything.
See I disagree bc I believe the movement is really overrated with the current fight design in savage. Maybe in ultimates that movement is more valued but savage not really to be honest. This tier alone was really easy for melee to keep full uptime and casters now have more movement tools to adjust around the few mech they are forced to move. Even blm I believe dont really have that hard of time in this tier keeping uptime. Movement tax for phy range and smn is to high imo and I think its about time for the devs to rethink what they really want out of the roles. The fact smn has been pretty much made into a phy range but kept in the caster role is dumb imo. Either way, I just don't value movement as much as others do bc of how easy fights at the savage level are right now.