Quote Originally Posted by Kniteroad View Post
Jobs play the same because SE took the cheap way out by reducing the skill ceiling of each job thus reducing the variance in numbers and adjusting potency based on a more normally distributed range for each job. With the arguable exception of a few, each job has an easy rotation now and no matter how much effort you put into mastering a job, you are limited in what you're capable of. That's why the game feels crappy to play sometimes.

The best example was tanking in HW and balancing aggro vs dps. Could you sit in tank stance the whole fight and clear it? totally! Could you also work toward maintaining aggro with tanking stance off thus doing more dps and having faster clear? hell yes!!
Yes and no. The skill floor got lowered, sure. But a lot of abilities were deemed superfluous by the very vocal minority. If it doesn't increase my DPS it might as well not exist kinda tone. Both are a reality.