A balance matters week 1-2 even in savage prog. Ofc every job is viable since you probably only play when everything gets buffed with bandaid fixes and you get showered in loot that slightly lower ilvl than savage (alliance patches).Balance. Doesn’t. Matter. Every job is viable. People whining about job balance (which literally doesn’t matter in everything except week 1 ultimate prog) is how we got to this abysmal state of job design with every job being identical give or take two or three abilities.

The devs have explained that they test all content with all jobs to make sure that they are viable on day 1. Of course the dev team and testers may know more about the internals of the jobs and the fights than we do at the beginning at least.
Presumably the reason why Reaper and Sage were so strong out of the gate was to encourage people to play them (and to compensate somewhat for unfamiliarity.) Balance would have been counterproductive in both regards.
Now that the new jobs are well established and people know how to play them, it seems reasonable to balance things out a bit –which seems to be what they are doing.
Last edited by Avenger; 05-01-2022 at 07:22 PM.
the problem isn't having reaper be the weakest melee, the problem is they went overboard with the buffs. Leaving it behind siginificantly.Presumably the reason why Reaper and Sage were so strong out of the gate was to encourage people to play them (and to compensate somewhat for unfamiliarity.) Balance would have been counterproductive in both regards.
Now that the new jobs are well established and people know how to play them, it seems reasonable to balance things out a bit –which seems to be what they are doing.
I don't know what you class as 'significantly', but I am not seeing that at all.
Going by the site that shall not be named, looking at rDPS across the whole of the first raid tier, Ninja is top at 8141 and Reaper is 7972, this is looking at the median DPS. That is ~2% less DPS and it is the same sort of story looking at the top parses as well.
So, the question then becomes, where did you expect to see Reaper? Or is it more of a case of, well, everyone else got buffs, what about Reaper? As it stands, reaper is in a fine spot, it didn't get anything, because it didn't need anything. I have also heard that Reaper is where they wanted to set the 'baseline' metric for the other melee jobs (take with a grain of salt), if it is the baseline, of course it isn't going to get changes as everything else should be confirming to it. As has also been stated, they do not like nerfing jobs and would rather buff others, I'm sure if reaper fell too far behind, it would also get buffs.

Don’t neglect ADPS and NDPS, those figures are to be contrasted against RDPS.I don't know what you class as 'significantly', but I am not seeing that at all.
Going by the site that shall not be named, looking at rDPS across the whole of the first raid tier, Ninja is top at 8141 and Reaper is 7972, this is looking at the median DPS. That is ~2% less DPS and it is the same sort of story looking at the top parses as well.
So, the question then becomes, where did you expect to see Reaper? Or is it more of a case of, well, everyone else got buffs, what about Reaper? As it stands, reaper is in a fine spot, it didn't get anything, because it didn't need anything. I have also heard that Reaper is where they wanted to set the 'baseline' metric for the other melee jobs (take with a grain of salt), if it is the baseline, of course it isn't going to get changes as everything else should be confirming to it. As has also been stated, they do not like nerfing jobs and would rather buff others, I'm sure if reaper fell too far behind, it would also get buffs.
Aside from that little PSA though, I still think Reaper is in a decent spot aside from some button bloat to trim down. Although looking around, it seems to be lower in metrics for the higher content, but that part I’m not entirely certain of.
*Job effectiveness will vary depending on player skill
After savage week 1 stuff and very late 6.08 buffs with later killing of sam in 6.1 i won't believe they test all content with all jobs(it shows with their useless band aid fixes prior ultimate release, you really TELL me they tested ultimate with sam in comp, when 4 classes no more have synergy with sam?????? or stuff like was bard tested in ultimate aswell???). And wtf is this logic: make reaper broken on release so people play them more?The devs have explained that they test all content with all jobs to make sure that they are viable on day 1. Of course the dev team and testers may know more about the internals of the jobs and the fights than we do at the beginning at least.
Presumably the reason why Reaper and Sage were so strong out of the gate was to encourage people to play them (and to compensate somewhat for unfamiliarity.) Balance would have been counterproductive in both regards.
Now that the new jobs are well established and people know how to play them, it seems reasonable to balance things out a bit –which seems to be what they are doing.
Devs can also say that they care about job balance. 6.05 and SAM changes(might aswell include NIN) prove it otherwise.
Last edited by Stasya; 05-02-2022 at 01:01 AM.
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