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Thread: Balance

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  1. #1
    Player Stasya's Avatar
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    Oct 2021
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    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Balance. Doesn’t. Matter. Every job is viable. People whining about job balance (which literally doesn’t matter in everything except week 1 ultimate prog) is how we got to this abysmal state of job design with every job being identical give or take two or three abilities.
    A balance matters week 1-2 even in savage prog. Ofc every job is viable since you probably only play when everything gets buffed with bandaid fixes and you get showered in loot that slightly lower ilvl than savage (alliance patches).
    (0)

  2. #2
    Player
    Avenger's Avatar
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    Sep 2013
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    Ul'dah
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    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Stasya View Post
    A balance matters week 1-2 even in savage prog. Ofc every job is viable since you probably only play when everything gets buffed with bandaid fixes and you get showered in loot that slightly lower ilvl than savage (alliance patches).
    The devs have explained that they test all content with all jobs to make sure that they are viable on day 1. Of course the dev team and testers may know more about the internals of the jobs and the fights than we do at the beginning at least.

    Presumably the reason why Reaper and Sage were so strong out of the gate was to encourage people to play them (and to compensate somewhat for unfamiliarity.) Balance would have been counterproductive in both regards.

    Now that the new jobs are well established and people know how to play them, it seems reasonable to balance things out a bit –which seems to be what they are doing.
    (2)
    Last edited by Avenger; 05-01-2022 at 07:22 PM.

  3. #3
    Player
    Wyakin's Avatar
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    Jan 2019
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    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Avenger View Post
    Presumably the reason why Reaper and Sage were so strong out of the gate was to encourage people to play them (and to compensate somewhat for unfamiliarity.) Balance would have been counterproductive in both regards.

    Now that the new jobs are well established and people know how to play them, it seems reasonable to balance things out a bit –which seems to be what they are doing.
    the problem isn't having reaper be the weakest melee, the problem is they went overboard with the buffs. Leaving it behind siginificantly.
    (0)

  4. #4
    Player
    Mikey_R's Avatar
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    Apr 2014
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    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Wyakin View Post
    the problem isn't having reaper be the weakest melee, the problem is they went overboard with the buffs. Leaving it behind siginificantly.
    I don't know what you class as 'significantly', but I am not seeing that at all.

    Going by the site that shall not be named, looking at rDPS across the whole of the first raid tier, Ninja is top at 8141 and Reaper is 7972, this is looking at the median DPS. That is ~2% less DPS and it is the same sort of story looking at the top parses as well.

    So, the question then becomes, where did you expect to see Reaper? Or is it more of a case of, well, everyone else got buffs, what about Reaper? As it stands, reaper is in a fine spot, it didn't get anything, because it didn't need anything. I have also heard that Reaper is where they wanted to set the 'baseline' metric for the other melee jobs (take with a grain of salt), if it is the baseline, of course it isn't going to get changes as everything else should be confirming to it. As has also been stated, they do not like nerfing jobs and would rather buff others, I'm sure if reaper fell too far behind, it would also get buffs.
    (2)

  5. #5
    Player
    MikoRemi's Avatar
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    Apr 2022
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    Limsa Lominsa
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    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mikey_R View Post
    I don't know what you class as 'significantly', but I am not seeing that at all.

    Going by the site that shall not be named, looking at rDPS across the whole of the first raid tier, Ninja is top at 8141 and Reaper is 7972, this is looking at the median DPS. That is ~2% less DPS and it is the same sort of story looking at the top parses as well.

    So, the question then becomes, where did you expect to see Reaper? Or is it more of a case of, well, everyone else got buffs, what about Reaper? As it stands, reaper is in a fine spot, it didn't get anything, because it didn't need anything. I have also heard that Reaper is where they wanted to set the 'baseline' metric for the other melee jobs (take with a grain of salt), if it is the baseline, of course it isn't going to get changes as everything else should be confirming to it. As has also been stated, they do not like nerfing jobs and would rather buff others, I'm sure if reaper fell too far behind, it would also get buffs.
    Don’t neglect ADPS and NDPS, those figures are to be contrasted against RDPS.

    Aside from that little PSA though, I still think Reaper is in a decent spot aside from some button bloat to trim down. Although looking around, it seems to be lower in metrics for the higher content, but that part I’m not entirely certain of.
    (0)
    *Job effectiveness will vary depending on player skill

  6. #6
    Player Stasya's Avatar
    Join Date
    Oct 2021
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    472
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Avenger View Post
    The devs have explained that they test all content with all jobs to make sure that they are viable on day 1. Of course the dev team and testers may know more about the internals of the jobs and the fights than we do at the beginning at least.

    Presumably the reason why Reaper and Sage were so strong out of the gate was to encourage people to play them (and to compensate somewhat for unfamiliarity.) Balance would have been counterproductive in both regards.

    Now that the new jobs are well established and people know how to play them, it seems reasonable to balance things out a bit –which seems to be what they are doing.
    After savage week 1 stuff and very late 6.08 buffs with later killing of sam in 6.1 i won't believe they test all content with all jobs(it shows with their useless band aid fixes prior ultimate release, you really TELL me they tested ultimate with sam in comp, when 4 classes no more have synergy with sam?????? or stuff like was bard tested in ultimate aswell???). And wtf is this logic: make reaper broken on release so people play them more?

    Devs can also say that they care about job balance. 6.05 and SAM changes(might aswell include NIN) prove it otherwise.
    (3)
    Last edited by Stasya; 05-02-2022 at 01:01 AM.