Quote Originally Posted by CKNovel View Post
Before adjusments, in 6.0, DRK could afk a whole minute and still outdps PLD.
Do you think it's funny to play an undertuned job? Why you should put extra effort while other job can bring much more with much less efforts?
If the job feels weak, it feels bad.

Using "Balance doesn't matter, all jobs can clear" can excuse many crappy situations.
Imagine if BLM was below SMN and RDM? But it wouldn't matter since all jobs can clear?
What if all 3 physical ranged were at the top? But it wouldn't matter since all jobs can clear?
What if DRG, MNK, RPR and NIN got access to crazy survival but not SAM? But it wouldn't matter since all jobs can clear?

Currently, MCH is below DNC&BRD or just barely ahead by a pixel, but without the extra support the BRD and DNC can bring. It's not balanced.

Let's name this the "all jobs can clear" fallacy.
As someone who seeks out ‘difficult’ jobs, it’s because of the playstyles and utility they offer, selfish or not. If either gets trimmed out while throwing in random potency buffs for no real reason (SB/ShB SMN, 6.1 NIN) I tend to get really pissed about it, as often those random potency buffs tend to land on filler skills, undermining the value of executing the rotation correctly compared to simply maintaining uptime on top of stripping out distinctive mechanics.


Sure, some forms of utility are parasitic (Pre ShB DRG/BRD, Shadewalker) or take advantage of how they interact with the game (Bloodwhetting, Macrocosmos) and therefore wind up being unhealthy on the whole, but SE has often removed those with prejudice rather than asking why people valued those abilities in the first place and trying to make healthier versions of those effects.

As always, I think they simply do not have the resources to do those things proper justice.