Just because all of them are viable doesn't mean all of them feel great. Machinist is a great example of that as is. If anything, because everything can clear content, it shouldn't matter if some classes are changed to be made better, carefully of course.
The job design changes mainly come from trying to appeal to the casual base too hard, lowering the skill ceiling rather than the floor which has been exceptionally terrible. Yet these same people will somehow manage to have a hard time regardless because they just can't be bothered to take any sort of time to learn the jobs no matter how easy they get. Lowering the skill floor is one thing, that shouldn't be a big deal, but lowering the ceiling has been a rather sorrowful experience.
Personally I think Reaper is in a pretty good spot though, it's around the middle in terms of DPS given the insanity of Arcane Circle while having a rather powerful set of potencies all without being overly complex. It's still not quite as static and easy as Dragoon of course, but it certainly holds its own so I don't know where the idea of being the worst comes from. Most I would like is for some fixes to the actual button bloat like Arcane Circle turning into Plentiful Harvest once you hit the button and Enshroud turning into Communio while the state is active. That's a whole other topic though.


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