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  1. #1
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100

    Limited Job Idea Megathread

    Thought yo make this since I see alot of people in my Blue Mage thread really more limited jobs in the game.

    So post your ideas here and discuss with eachother what you want to see as a new limited job, what can be improved on the already existing limited Blue Mage job, etc.
    (0)

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Oh Ive mentioned this on another thread, but I would like to see Beastmaster, Mime, Arithmetician and Onion Knight in the future
    (2)

  3. #3
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Oh Ive mentioned this on another thread, but I would like to see Beastmaster, Mime, Arithmetician and Onion Knight in the future
    I really wanna see Onion Knight in the game, too.
    (3)

  4. #4
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    429
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Morpher: Based on the FFXI monstrosity system, it's build you own monster with form, abilities and traits. Could use Halatali as a monster arena for PVP and PVE fights.

    Onion Knight: Is able to equip all gear, and all abilities, weaponskills, spells and traits from all your unlocked jobs. Build you own class and go nuts. Ofcourse it won't be balanced.
    It would have two 3-combo strings where you slot in any WS you want. Additional effects and combo potency won't proc on first WS in the combo string, but will proc for 2 and 3. So if you wanted to have one combo string be self buff while the other is pure dmg, you could do that.
    (3)

  5. #5
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kisshu View Post
    Onion Knight: Is able to equip all gear, and all abilities, weaponskills, spells and traits from all your unlocked jobs. Build you own class and go nuts. Ofcourse it won't be balanced.
    Onion Knight has long been my "if we had another limited job, I'd like it to be this" wish; you could repurpose the old cross-class skill system -- which still exists, so far as I know, as I believe DoL can cross-class skill the map-marker skills of the other DoL classes -- as the bones of the job to get a head start on it. You could also require that you've got, for instance, three jobs at level 50 before Onion Knight would unlock, to ensure you had a decent range of things to pull from.

    The real problem, though, is gear. The way this game is coded, you can't have a job wear "all gear"; you'd have to have gear that was "all jobs" (like how glamour gear works), which is exactly the inverse of what you'd want with ONK (for lack of a better abbreviation, and also because "ONK" makes me laugh). The only way you could make it work would be to go through on all the role gear (Fending, Maiming, Scouting, Aiming, Healing, Casting -- and for accessories, Slaying) and add "ONK" as one of the valid jobs for all of them.

    Still, that's not an impossible task; we've seen how new jobs get retroactively added to the roles, so -- as issues that need to be tackled for a limited job go -- it's not that much of an obstacle.

    The part that I'm not sure about is what you'd do with ONK. BLU has the Masked Carnivale and the Blue Mage Log... I don't quite know what ONK's gimmick would be, even if I know that I'd love to toy with it mechanically.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,208
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kisshu View Post
    Onion Knight: Is able to equip all gear, and all abilities, weaponskills, spells and traits from all your unlocked jobs. Build you own class and go nuts. Ofcourse it won't be balanced.
    It would have two 3-combo strings where you slot in any WS you want. Additional effects and combo potency won't proc on first WS in the combo string, but will proc for 2 and 3. So if you wanted to have one combo string be self buff while the other is pure dmg, you could do that.
    I think Freelancer from FF5 is a better "base" to use than Onion Knight for such a class. But I would probably limit it to having access to just Class skills rather than Job skills, but give access to all Role Actions. With maybe some restrictions weapon type restrictions to use certain skills (like needing a Bow to use most Archer skills).



    But for Limited Job ideas, one thing I once thought of a little bit. I was rather annoyed at the Sorrows of Werlyt questline that the G-Warrior only ever got used once before being benched and ultimately turned in the G-Savior...

    So, what if they made a Limited Job based around using the G-Warrior, maybe a slightly more miniaturized version of it and the other Weapons from the Werlyt questline possibly even giving them different roles, Between all 5 of them you could probably figure out a way to get a Melee, Caster, Phys Ranged, Tank and Healer out of them.
    (1)

  7. #7
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,261
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Chalk up another vote for Onion Knight.

    Puppetmaster would be cool. Perhaps beating certain dungeons would reward automaton parts, with some being exceptionally rare. Team up with other Puppetmasters to increase your chances of gaining rare parts. Aside from XI's system, they could take cues from Nier Automata and its upgrade system.

    "Poacher" would be an interesting idea. In order to categorize the fauna of Hydaelyn, it would be necessary to fight varieties of them, gradually unlocking a new Collectible book that could be expanded on. Maybe not necessary to be a limited job, but I do like the idea of being level synched when fighting enemies in order to properly document them and their attacks.
    (1)

  8. #8
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    Onion Knight has long been my "if we had another limited job, I'd like it to be this" wish; you could repurpose the old cross-class skill system -- which still exists, so far as I know, as I believe DoL can cross-class skill the map-marker skills of the other DoL classes -- as the bones of the job to get a head start on it. You could also require that you've got, for instance, three jobs at level 50 before Onion Knight would unlock, to ensure you had a decent range of things to pull from.

    The real problem, though, is gear. The way this game is coded, you can't have a job wear "all gear"; you'd have to have gear that was "all jobs" (like how glamour gear works), which is exactly the inverse of what you'd want with ONK (for lack of a better abbreviation, and also because "ONK" makes me laugh). The only way you could make it work would be to go through on all the role gear (Fending, Maiming, Scouting, Aiming, Healing, Casting -- and for accessories, Slaying) and add "ONK" as one of the valid jobs for all of them.

    Still, that's not an impossible task; we've seen how new jobs get retroactively added to the roles, so -- as issues that need to be tackled for a limited job go -- it's not that much of an obstacle.

    The part that I'm not sure about is what you'd do with ONK. BLU has the Masked Carnivale and the Blue Mage Log... I don't quite know what ONK's gimmick would be, even if I know that I'd love to toy with it mechanically.
    How about ONK uses DRG/RPR gear? Its heavily plated enough so you still retain the ONK aesthetic while also making sense for a Onion Knight to wear their armor since its built also for mobility instead of heavy defense.
    (0)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    In order to give ONK any gear, you'd simply need to assign ONK to that gear.
    For example with BLU, they didn't just 'make BLU a Caster' and it was able to equip all caster gear, instead you can see that on each caster gear piece it now says "Can be equipped by THM, BLM, ARC, SMN, RDM and BLU"

    I'm sure they have a system for flagging gear and altering assigned jobs, and it's not a case of going through the database and adding "BLU" to every single item. In which case, it shouldn't be difficult to add "and ONK" to every single piece of gear out there. If they wanted Onion Knight to be able to equip anything.

    Weapons are obviously a different story, because your Job is tied to your weapon, so ONK would at least have to have it's own unique weapon set.


    I actually came up with an Onion Knight concept a couple years back. I made it a Tank, because well we have one Limited Job that's a Caster, but can fill every role, so why not have a Limited Tank that can fill every role? (then I'd envision Beastmaster as a Limited Healer)

    My concept was that it gains a unique skill that's similar to it's counterpart from every other job you've leveled. E.g. Level BLM to 50 and your ONK can use Flare, except it's a slightly different version of Flare balanced for ONK.
    Designed in a way that certain skills from one job can compliment and combo with skills from another job, etc. You mix and match, just like BLU to get your own brand of ONK.

    So where BLU has it's "learning skills from enemies" gimmick, ONK has a "learning skills by levelling other jobs" gimmick.
    You then take both BLU and ONK into exactly the same content, Masked Carnivale and Savage Raids, etc.
    (1)

  10. #10
    Player
    Zer0ofTime's Avatar
    Join Date
    Dec 2021
    Posts
    79
    Character
    Blackwaltz Four
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Bring back Green Mages. The would be considered healer I think though, and while not actually provide a heal, they would provide party wide shielding, and maybe a shield that heals based on dmg taken once it expired.
    (1)

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