
Originally Posted by
Packetdancer
Onion Knight has long been my "if we had another limited job, I'd like it to be this" wish; you could repurpose the old cross-class skill system -- which still exists, so far as I know, as I believe DoL can cross-class skill the map-marker skills of the other DoL classes -- as the bones of the job to get a head start on it. You could also require that you've got, for instance, three jobs at level 50 before Onion Knight would unlock, to ensure you had a decent range of things to pull from.
The real problem, though, is gear. The way this game is coded, you can't have a job wear "all gear"; you'd have to have gear that was "all jobs" (like how glamour gear works), which is exactly the inverse of what you'd want with ONK (for lack of a better abbreviation, and also because "ONK" makes me laugh). The only way you could make it work would be to go through on all the role gear (Fending, Maiming, Scouting, Aiming, Healing, Casting -- and for accessories, Slaying) and add "ONK" as one of the valid jobs for all of them.
Still, that's not an impossible task; we've seen how new jobs get retroactively added to the roles, so -- as issues that need to be tackled for a limited job go -- it's not that much of an obstacle.
The part that I'm not sure about is what you'd do with ONK. BLU has the Masked Carnivale and the Blue Mage Log... I don't quite know what ONK's gimmick would be, even if I know that I'd love to toy with it mechanically.