I didn't read your post but I don't want Mog House added to the game. I would like to see some sort of LS housing or something along those lines and maybe something similar to a MH, but not an MH like in FFXI, that was really overrated .
I didn't read your post but I don't want Mog House added to the game. I would like to see some sort of LS housing or something along those lines and maybe something similar to a MH, but not an MH like in FFXI, that was really overrated .
I don't really think your idea is any better though if it's just one round of strikes. Then it's not even worth getting, no matter what the cost. Why bother spending even any gil when there's viable mining areas for free and ones you can use more than once per hour per node?
On the other hand, a good compromise would be nodes that you can choose to spawn whenever you feel like it, but it takes an hour to respawn them after they fade, which takes an hour to do like any node you find in the field. This way you gotta take breaks between gathering on a class.
As far as the rich getting richer... In a sense, that would be true, but the initial costs would make them poorer than the rest of us for a long time. In fact, the idea is that it's not something even wealthy individuals would want to spend money on, but a linkshell full of crafters and harvesters? They could all pitch in, so that grade 5 mining point that might take 5M and 50 gold ore to get gold ore available as an item, for instance, would be split between, say, 30 people, lowering the cost to something everyone can afford. And then they would all be able to use that house's mining points afterwards.
In fact, by wealthy individuals spending money on it, it causes gil to go out of the economy, which means that gil raises in value, which has the virtue of making everyone richer.
Of course, I'm not an expert on balancing, which is why I'd rather go on the side of broken and gradually make adjustments to bring it to balance rather than overcaution. Some caution is great, but too much and you wind up with another puppetmaster like in FFXI: so worried about it being overpowered that it became the weakest class by far, and it took years and years of updates before it gained it's own identity and became a powerful class, and even then the stigma remained. On the other hand, with something like 2H buff nerf, people whined about it getting nerfed for a couple weeks, others agreed that it was needed, and in the end people were content.
If my idea is broken, it's broken, but I'd rather we go too far and adjust it later than put in something that's not worthwhile at all and have a stigma of a system that sucks even after it's fixed.
Very interesting and elaborated ideas there Psion (hope this will turn to be the main housing thread without having fragmented topics/posts around ^^).
I would add some sort of "reward" when you rest in the house, so the players are encouraged to visit it often. Because we know, some players want their reward to do everything eheh (not me though).This reward could be a bonus for the fatigue. For example, if you have a rest of several hours, your fatigue could decrease faster than the normal and when fatigue reaches 0, you could gain some "rest bonus" points for every hour. This increases the exp/sp you'll gain for a certain amount of time after the rest. This sort of bonus could increase if your house becomes more comfortable (adding particular furnishings), so the players are encouraged to make fornitures too.
Another idea could be this: more you work on the house (adding fornitures or expanding it), more you become 'expert'. I'd add a new rank bar for this porpouse. Every new rank you'll have a new "title" -visible for other players in the housing section in your /check page- (ex. amateur, interior designer, master architect and so on). And every rank will give you a bonus as well. This bonus could affect the next forniture you'll put in the house or all the fornitures you already have (if every item will have a bonus like in FF11, this bonus could increase depending of your rank).
Another 'reward' for this could be that if you reach a certain rank, you'll be able to make "projects" on sheet to sell (map of the house you create/furnish, complete with fornitures position and stuff). This map could be generated by game poligonally or drawn by you with an in-game paint-system (but maybe this could be too time-consuming to create by the devs).
Concluding, housing should have a little but integrant part in the game (interacting with other in-game systems and other players) and not an activity with visual porpouse only imo. I'll add other ideas when i'll have them more elaborated (and suitable) in mind.![]()
Wow, that idea of resting in your home to lose fatigue and gain more experience is brilliant!Very interesting and elaborated ideas there Psion (hope this will turn to be the main housing thread without having fragmented topics/posts around ^^).
I would add some sort of "reward" when you rest in the house, so the players are encouraged to visit it often. Because we know, some players want their reward to do everything eheh (not me though).This reward could be a bonus for the fatigue. For example, if you have a rest of several hours, your fatigue could decrease faster than the normal and when fatigue reaches 0, you could gain some "rest bonus" points for every hour. This increases the exp/sp you'll gain for a certain amount of time after the rest. This sort of bonus could increase if your house becomes more comfortable (adding particular furnishings), so the players are encouraged to make fornitures too.
Another idea could be this: more you work on the house (adding fornitures or expanding it), more you become 'expert'. I'd add a new rank bar for this porpouse. Every new rank you'll have a new "title" -visible for other players in the housing section in your /check page- (ex. amateur, interior designer, master architect and so on). And every rank will give you a bonus as well. This bonus could affect the next forniture you'll put in the house or all the fornitures you already have (if every item will have a bonus like in FF11, this bonus could increase depending of your rank).
Another 'reward' for this could be that if you reach a certain rank, you'll be able to make "projects" on sheet to sell (map of the house you create/furnish, complete with fornitures position and stuff). This map could be generated by game poligonally or drawn by you with an in-game paint-system (but maybe this could be too time-consuming to create by the devs).
Concluding, housing should have a little but integrant part in the game (interacting with other in-game systems and other players) and not an activity with visual porpouse only imo. I'll add other ideas when i'll have them more elaborated (and suitable) in mind.![]()
I think putting nodes in a house is fine for gathering, but make it so you can get items but no SP. Make it a utility only kind of thing, so there's less abuse. That way it could have many or infinite gathering attempts but it would fall under the same rules as any other node in the world.
Say you put a certain type of tree in, that tree in the world already has a specific drop table so then that tree would also only be able to produce those types of items. Then if you wanted to put another tree in you'd have to have sufficient space as well as the money to do so. Also maybe certain nodes could be specific to certain regions, as they already are in the game.
Everyone should go back and at least like the first 2 posts. Go do it for the sake of Mog Houses!
Nice ideas! ...i miss my moghouse :/
We definitely need player housing, it would give us so much more to do in the world! I know I'd personally spend dozens upon dozens of hours just creating and/or collecting furniture and various things to put in my house.
I'm all for this idea except for the gathering nodes...sorry
By the way, if anyone gets their own ideas on how mog houses should work, go ahead and post it! I'll edit the OP to include your post number for it to be easy to find your ideas in this thread, and if I can figure out a way, make it a link to that post to make it a quick jump!
Regardless, let's keep these discussions happening! ^^
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