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  1. #1
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    I don't really think your idea is any better though if it's just one round of strikes. Then it's not even worth getting, no matter what the cost. Why bother spending even any gil when there's viable mining areas for free and ones you can use more than once per hour per node?

    On the other hand, a good compromise would be nodes that you can choose to spawn whenever you feel like it, but it takes an hour to respawn them after they fade, which takes an hour to do like any node you find in the field. This way you gotta take breaks between gathering on a class.

    As far as the rich getting richer... In a sense, that would be true, but the initial costs would make them poorer than the rest of us for a long time. In fact, the idea is that it's not something even wealthy individuals would want to spend money on, but a linkshell full of crafters and harvesters? They could all pitch in, so that grade 5 mining point that might take 5M and 50 gold ore to get gold ore available as an item, for instance, would be split between, say, 30 people, lowering the cost to something everyone can afford. And then they would all be able to use that house's mining points afterwards.

    In fact, by wealthy individuals spending money on it, it causes gil to go out of the economy, which means that gil raises in value, which has the virtue of making everyone richer.

    Of course, I'm not an expert on balancing, which is why I'd rather go on the side of broken and gradually make adjustments to bring it to balance rather than overcaution. Some caution is great, but too much and you wind up with another puppetmaster like in FFXI: so worried about it being overpowered that it became the weakest class by far, and it took years and years of updates before it gained it's own identity and became a powerful class, and even then the stigma remained. On the other hand, with something like 2H buff nerf, people whined about it getting nerfed for a couple weeks, others agreed that it was needed, and in the end people were content.

    If my idea is broken, it's broken, but I'd rather we go too far and adjust it later than put in something that's not worthwhile at all and have a stigma of a system that sucks even after it's fixed.
    (1)

  2. #2
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Very interesting and elaborated ideas there Psion (hope this will turn to be the main housing thread without having fragmented topics/posts around ^^).

    I would add some sort of "reward" when you rest in the house, so the players are encouraged to visit it often. Because we know, some players want their reward to do everything eheh (not me though). This reward could be a bonus for the fatigue. For example, if you have a rest of several hours, your fatigue could decrease faster than the normal and when fatigue reaches 0, you could gain some "rest bonus" points for every hour. This increases the exp/sp you'll gain for a certain amount of time after the rest. This sort of bonus could increase if your house becomes more comfortable (adding particular furnishings), so the players are encouraged to make fornitures too.

    Another idea could be this: more you work on the house (adding fornitures or expanding it), more you become 'expert'. I'd add a new rank bar for this porpouse. Every new rank you'll have a new "title" -visible for other players in the housing section in your /check page- (ex. amateur, interior designer, master architect and so on). And every rank will give you a bonus as well. This bonus could affect the next forniture you'll put in the house or all the fornitures you already have (if every item will have a bonus like in FF11, this bonus could increase depending of your rank).
    Another 'reward' for this could be that if you reach a certain rank, you'll be able to make "projects" on sheet to sell (map of the house you create/furnish, complete with fornitures position and stuff). This map could be generated by game poligonally or drawn by you with an in-game paint-system (but maybe this could be too time-consuming to create by the devs).

    Concluding, housing should have a little but integrant part in the game (interacting with other in-game systems and other players) and not an activity with visual porpouse only imo. I'll add other ideas when i'll have them more elaborated (and suitable) in mind.
    (8)

  3. #3
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Munba View Post
    Very interesting and elaborated ideas there Psion (hope this will turn to be the main housing thread without having fragmented topics/posts around ^^).

    I would add some sort of "reward" when you rest in the house, so the players are encouraged to visit it often. Because we know, some players want their reward to do everything eheh (not me though). This reward could be a bonus for the fatigue. For example, if you have a rest of several hours, your fatigue could decrease faster than the normal and when fatigue reaches 0, you could gain some "rest bonus" points for every hour. This increases the exp/sp you'll gain for a certain amount of time after the rest. This sort of bonus could increase if your house becomes more comfortable (adding particular furnishings), so the players are encouraged to make fornitures too.

    Another idea could be this: more you work on the house (adding fornitures or expanding it), more you become 'expert'. I'd add a new rank bar for this porpouse. Every new rank you'll have a new "title" -visible for other players in the housing section in your /check page- (ex. amateur, interior designer, master architect and so on). And every rank will give you a bonus as well. This bonus could affect the next forniture you'll put in the house or all the fornitures you already have (if every item will have a bonus like in FF11, this bonus could increase depending of your rank).
    Another 'reward' for this could be that if you reach a certain rank, you'll be able to make "projects" on sheet to sell (map of the house you create/furnish, complete with fornitures position and stuff). This map could be generated by game poligonally or drawn by you with an in-game paint-system (but maybe this could be too time-consuming to create by the devs).

    Concluding, housing should have a little but integrant part in the game (interacting with other in-game systems and other players) and not an activity with visual porpouse only imo. I'll add other ideas when i'll have them more elaborated (and suitable) in mind.
    Wow, that idea of resting in your home to lose fatigue and gain more experience is brilliant!
    (4)