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  1. #1
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Psion View Post
    Well, the idea is that it would be a huge cost to do so, so much so it would be impractical for most players. Instead, it would be something more for people who plan on playing a long time as that class, or for people who want to have a linkshell superhouse for members to gather at and use the facilities of. Sure you could mine gold ore all you want in your own home, but it would cost you a huge amount of gil and items to do so. (In this case, you would probably need at least grade 3 or 4 node unlocked, plus gold ore unlocked for it, which might run you a total cost of several million gil and a lot of gold ore or something to do so.)

    It's more something that only hardcore people would do. For those who don't want to spend those start up costs, they could easily harvest in the field instead. And the only real advantage home harvesters would get would be no aggro worries, and a good amount of mining places don't have those worries anyways. That's why I'm not too worried about player abuse, since if it's implemented correctly there shouldn't be any worries about such abuse due to high start up costs and not much advantages over field areas.
    What you're suggesting is that those who have a lot of money will have a distinct advantage over those who do not when it comes to these gathering nodes. Sounds to me like a good way to make the rich richer, and to hell with the rest of us. Regardless the cost, someone will achieve that goal if given to them, they will abuse it. As Arcell says, they will have no reason to go out and hit up any other node.

    I'm sticking with my original idea that these nodes should only allow one round of strikes for the owner before it goes away. Just make the startup costs affordable, and increase the cost significantly with each new node added to your personal gathering points, maybe maxing at 5 points. That way we're all on a level playing field, and the rich can upgrade faster and more completely than the rest of us if they so choose, while the rest of us might not get more than 2 or 3 nodes in our entire playing time. When I said 1 hour for the nodes to refresh, that was arbitrary, but it does make sense considering that most people won't be making trips back to their home much more than hourly anyway with all the other adventuring they'll be doing. But to be fair, let's say 30 minute refresh. Does that sound more balanced for a cost/return ratio?
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    Last edited by BlaiseLallaise; 03-29-2011 at 10:13 AM.