Results 1 to 10 of 51

Hybrid View

  1. #1
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Lienn View Post
    I wouldn't worry about mog house. Its already made...just need them to unlock it.

    MH = Inn near adventure guild. You even enter at gridania's MH during r30 GS quest (and they are very similar to FFXI MH in style).

    I believe they're holding it because actually MH, AH and DB were near the same structure. Maybe they're holding this a bit for some reason since AH is also already made (Limsa near docks). I believe that, at correct timing, all three will be released at same time.
    That might be the case, and might not. Myself, I'd avoid jumping to conclusions that they already have the system. Even if they do, it might not mean they are closed to new ideas. They might either wind up using the mog house they got already for quest cutscenes and the like. If they already have such things though, that means they probably have a variety of furnishings and other models already designed to be used... which means if they rework the system to allow full customization of our mog houses with multiple rooms, and an outdoor area, they already have many of the building blocks to do it with.

    And regarding Arcell's comment on RMT abuse of harvesting, I don't think there's much issue provided there's some thought put in how they make the nodes customizable to some extent, but perhaps a minimum distance being needed and a certain amount of nodes being placed, or the like. As it is, we have gathering fatigue that keeps you from harvesting on one class after a few hours or so till you wait for a while, like a day or maybe half a day if you do other things. On top of that, there's the randomness of nodes popping, and server side confirmation, which might not prevent botting but probably stops speed and position hacking. All this explains why I've probably yet to see any RMT botting on their botanist, miner, or fisherman, and I doubt it's because of the monsters since I've seen people botting that can somehow stop monsters from attacking them while they regen their health back.

    Of course, if that's not all enough, there's the fact that it would cost a LOT of gil and items to make a gathering home that's worthwhile, too much for a single RMT to find worth it. For efficiency's sake, they would make one mega house and invite all their buddies to gather at that house, which means any suspicious activity, such as a character constantly using DotL classes and crafting at a house for days on end, would be easily spottable, and the damage dealt from finding all the RMT in one spot would be severe to them.

    Of course, it would be costly for players to make their own secret gathering spot, especially the highest nodes and items. Imagine having to spend 2,000,000 gil and 50 gold ore to unlock gold ore on your grade 5 nodes, for instance. This would mean a player would either want to do it as a long term investment, or linkshells would band together to make someone's house the best, and use their home as a meeting ground and haven for crafters and gatherers of the linkshell.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    2
    YES!! For the love of God, where is my Mog House SE?!?!?!??
    (4)

  3. #3
    Player
    DexteraDomini's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    42
    Character
    Come'at'me Bro
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 50
    Personally, I believe that a major cause in the decline of the player base since launch is the lack of "immersion factor". Heading back to UlDah after leves and logging out in the middle of the street just doesn't do it for me. An MMO offers one thing no other game can. Long term, tangible rewards that you can display to other players that says, I was there, I did that. Personal housing is the only way players are ever going to feel really connected to the world of Eorzea. The best way to separate the housing from what we had in xi I think is 1.) make housing an optional purchase 2.) make it upgradeable. When you zone into your housing area make it outside the house which you can freely move from exterior to interior of. Upgrades would be by quest of course. After the major issues are tackled, if housing isn't addressed I won't be spending any more time playing a game I don't believe can survive without it.
    (1)