Results 1 to 8 of 8

Hybrid View

  1. #1
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,272
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100

    Chainsaw needs to not

    Didn't they say they didn't want rng in pvp?
    Just make it 10% damage vuln or something, at least then it'd be more consistently useful instead of randomly deciding games on a coin flip lmao
    (12)

  2. #2
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Completely agree.

    It's cute that they're going for the FFVI Chainsaw death proc, but PvP isn't the place for it.
    (8)

  3. #3
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Last thing I ever want in any PvP mode is to have some RNG instant kill mechanic. I try to be polite but that is like one of the dumbest ideas I have ever seen come out of the PvP team, and I have seen some bad ideas. It's so inconceivably awful to try to rationalize. I think if it was a huge crazy RNG party with all kinds of random stuff happening, and we had random crits and stuff, I would still hate it. In the current iteration, the developer did so much to curb RNG elsewhere, so why have it here?
    (7)

  4. #4
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    I agree, as a mch main in pvp. Turning the tide of the match with a single ability, based purely on luck, feels bad. I'd much rather they added a vulnerability up debuff to it, or even a DoT debuff (cus yknow, chainsaws cut you)
    (2)

  5. #5
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    496
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Yes 100% agree 3% chance to kill might as well say it’s never going to happen
    (0)

  6. #6
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    As a MCH player I have mixed feelings on this.

    Air anchor and drill are either side of chainsaw making eyes at my analysis, but IF the chainsaw procs death it’s far more worth it than either of them, if not, then I’d rather have used it on the other two for the direct damage increase.

    I like the death effect, but the low chance makes it a meme at best. In one of my first matches of frontlines since the rework I fired it into a crowd and it killed 4 people, but I have yet to replicate that and I doubt it was as funny for the other team as it was for me.

    It would be nice if it had more specific conditions, for example 100% death on targets within melee range and the chance decreases the further away you are down to 3% at max range. It would give MCH a more reasonable incentive to get into melee range than bioblaster does. Or maybe 100% death on targets afflicted with something like aether mortar or wildfire so you could at least know you’ll get one person with it.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #7
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,272
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Cabalabob View Post
    As a MCH player I have mixed feelings on this.

    Air anchor and drill are either side of chainsaw making eyes at my analysis, but IF the chainsaw procs death it’s far more worth it than either of them, if not, then I’d rather have used it on the other two for the direct damage increase.

    I like the death effect, but the low chance makes it a meme at best. In one of my first matches of frontlines since the rework I fired it into a crowd and it killed 4 people, but I have yet to replicate that and I doubt it was as funny for the other team as it was for me.

    It would be nice if it had more specific conditions, for example 100% death on targets within melee range and the chance decreases the further away you are down to 3% at max range. It would give MCH a more reasonable incentive to get into melee range than bioblaster does. Or maybe 100% death on targets afflicted with something like aether mortar or wildfire so you could at least know you’ll get one person with it.
    It being a meme is kind of the problem
    95% of the time its a waste to analysis, but going for it can give you a chance to win a game that you didn't deserve to win, for example
    Making it worth using analysis on with a dot or debuff would be much better. Mch is my go to dps when im not astro and i hate this cheesey skill so much
    (2)

  8. #8
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    I honestly dont mind the instant death on MCH, it happens so rarely that i can count the moments it triggeredvin CC by one hand during my climb, and i play alot of matches.

    RNG is one of many key elements that allow bad Players to stand a chance aganist good Players, it might be a Wild Card, but at the end of the day, you only get lucky once with it and thats that.
    (0)