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  1. #1
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100

    Reaper is EXTREMELY infuriating to play in CC

    Thats the post.....over 400 matches played
    (3)

  2. #2
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Reaper is very high on the list of jobs I'm pleased to see on the enemy team in CC.
    Reaper is built around a 7s damage window that it's not sticky enough to capitalize on.

    If I had to make a couple changes, I'd say:
    1. Reaper attacks pierce Guard while the target suffers from Death Warrant.
    2. Breaking Crest of Time Borrowed removes afflictions that can be removed by Purify.
    3. Crest of Time Returned also grants the Reaper resilience for 6s.
    4. Slightly reduce animation lock upon casting Tenebrae Lemurum.

    Reaper's on-paper potency is perfectly reasonable, but their marked target shouldn't be able to just Guard and walk away to nullify a substantial chunk of it,
    nor should the Reaper's assault be so easily discouraged by literally any CC.
    (5)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,062
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think all it really needs personally is for their LB to grant temporary CC immunity and for Death Warrant to have a significantly longer duration but trigger after receiving a certain number of hits (Five so that they can do a full LB combo would probably be ideal) so that Guard and CC can't completely negate their burst so easily.
    (3)
    Last edited by KageTokage; 04-30-2022 at 01:33 PM.

  4. #4
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    HOW ABOUT MAKING COMMUNIO FREAKING INSTANT CAST, why is our finisher a freaking 1.44 cast time like a black mage? its reapers limit break spell, you have only 15 seconds to use it and most of the time you are CC'd and focused leaving you to have to fall back and waste a good potion of the limit break only to try and get off a communio and oh look I was LoS'd or out of range or even better yet, a well timed CC'd at the last bit so it doesn't go off. Can't tell you how many times I'm trying to get it off and and i'm getting beat on by SO MUCH AOE I just fall over and die or worse.. leave me worse for wear cause of said AOE damage everywhere or if I'm focused.

    PRO TIP, YOU CAN'T HEAL WHILE CASTING

    Our damage is so low compare to everyone cause we have to ramp up the damage and most of our damage is too reliant on our death warrant which most of the time gets (guarded) or kited away. Yes we can get our limit break faster but, just *slightly* faster than a monk which btw if they limit break you, you die.
    (5)

  5. #5
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    I completely agree with you all...there are several (see above if you are reading this SE) glaring flaws that don't allow us to be competitive in a mode dominated by quick dmg and stunlock. TBH I dont even mind losing matches, its so much more about the job being flat out underwhelming compared to many of its counterparts.
    (2)

  6. #6
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Do you guys feel like Reaper can't keep up with a person to do damage or is it just numbers issues? Let me know please.
    (0)

  7. #7
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Bureda View Post
    Do you guys feel like Reaper can't keep up with a person to do damage or is it just numbers issues? Let me know please.
    Damage isn't the problem...DOING the damage is the problem. Alot of our dps is centered around build up and we are severely punished when interrupted in anyway(which is often).Having LB often doesn't mean jack when u get cc'ed for all 15 secs of it or focused killed immediately after activating it and don't get me started on communio's cast time.
    (3)

  8. #8
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,062
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It's mostly number issues to me because it lacks consistent burst due to its reliance on Death Warrant without LB and/or a maxed Plentiful Harvest available, plus their only CC is tied to their LB and the LB animation lock prevents you from properly capitalizing on it.

    Being able to "pop" Death Warrant by controlling when it triggers to some extent would help with that issue. Making it like an alternative Wildfire that goes off after three hits and lasts for 15 seconds would make it more reliable and more dangerous overall, as you'd consistently be able to push out around 12K damage from it without LB or Plentiful Harvest (8K x 3), but be able to get it as high as 20K+ with those two things in the mix (8K + 16K from Communio + 20K from Plentiful Harvest).

    Other DPS can already dump nearly 40K damage in two GCDs with minimal set-up, so RPR being able to do even more with set-up would make it more threatening.
    (3)

  9. #9
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by KageTokage View Post
    It's mostly number issues to me because it lacks consistent burst due to its reliance on Death Warrant without LB and/or a maxed Plentiful Harvest available, plus their only CC is tied to their LB and the LB animation lock prevents you from properly capitalizing on it.

    Being able to "pop" Death Warrant by controlling when it triggers to some extent would help with that issue. Making it like an alternative Wildfire that goes off after three hits and lasts for 15 seconds would make it more reliable and more dangerous overall, as you'd consistently be able to push out around 12K damage from it without LB or Plentiful Harvest (8K x 3), but be able to get it as high as 20K+ with those two things in the mix (8K + 16K from Communio + 20K from Plentiful Harvest).

    Other DPS can already dump nearly 40K damage in two GCDs with minimal set-up, so RPR being able to do even more with set-up would make it more threatening.
    +1 to this and i raise you losing stacks on PH on death
    (0)

  10. #10
    Player
    Akantorz's Avatar
    Join Date
    Sep 2021
    Posts
    28
    Character
    Kintra Shadestalker
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MonteCristo View Post
    +1 to this and i raise you losing stacks on PH on death
    No, if a 60 second CD for a 20K move seems reasonable to you, remember, you get a 16K move for dragoon that can be used UP TO 25 YARDS AWAY. If you pop Geirskogul before that, instant 20k right there. Dragoon can hit for 60K before Reaper can hit for 20K. If it did not boost Limit charge greatly no matter how many stacks than it wouldn't be justified to be that low. I would even trade damage for the ability to just use it when you have the stacks.

    Reaper just needs a few changes:
    1) Immunity to CC during LB (All "transformation" LBs should function like this.)
    2) LB cutting through Shield with all attacks
    3) Communio having no cast time or very low cast time.
    4) Soul Slice CD reduced to 10 seconds, getting 16K every 20 like dragoon.
    5) Hell's Ingress allowing it's return ability to work even out of LoS.
    6) No CD on PH, reduce max to 16K, can be fired once you have any number of stacks.

    These changes would help Reaper a lot, right now, I more function as a semi-tank in battle, using my shield and teleport to evade onslaught and eat damage, while my team goes crazy, then using my LB to control the crystal and let my team get free damage for 2 seconds.
    I do think Reaper is still good, I'm in Crystal from playing Reaper after all, but it needs more to compete with the other melee dps. Except SAM, because people thought nerfing the only tool keeping that class alive was ok, but not the 50% dmg reduction from Dragoon, on a class that can't become targetable during it's LB. Zantetsuken is strong, but only when you can trick people into eating it, otherwise it's so easy to stomp a Samurai, they can only sprint away when in danger, every other melee dps has an escape tool of some kind.
    (3)

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