Quote Originally Posted by KageTokage View Post
WHM's LB is definitely wide enough to cover an entire lane if you're firing directly down the center as you can peg all four of the target dummies on the pier with it if you're positioned properly.

It's not threatening in a void but the fact that you can coordinate it with the rest of your team's damage while still remaining at a safe distance is what makes it dangerous.

It's also the only healer LB that provides an immediate benefit with no real strings attached. AST LB has a noticeable animation lock and requires you to be reasonably close to your team and/or the enemy to maximize its benefit, SGE requires your team to actually know it does and run into its radius, and SCH's LB is just kinda...not that helpful in general (If it gave you CC immunity instead of one time CC resistance, then it would be far better).
Seraph puts out an *enormous* amount of healing over time, in a large area. Seraph Flight isn't even the best part of it, it's just a nice bonus. Everyone gets Excog for 8000 healing, Seraph throws an Adlo at the most injured person for 4000+4000 every 2.5 sec while she's active, and you can pop Consolation any time while she's active to give everyone a 4000+4000 heal on top of Seraphic Veil and Galvanize. It also gives you Recitation, which will typically be used to boost a Spreadlo so you're giving your team a 6000 shield and the damage buff at the same time as everything else. Seraph will let your team just straight up no-sell multiple AOE LBs; I've watched SMN and DRG pop off on the point at the same time and my team was still well above half health after the smoke cleared.

If you think Seraph doesn't win fights, you're not paying close enough attention. It's one of the most powerful LBs in the game, *far* moreso than WHM's laser (which is why the laser is only 60 sec charge instead of 120.) If you see Seraph deployed, you either need to immediately disengage and get out of her healing radius, or immediately kill the SCH to unsummon her. AST is pretty much in the same boat - fighting into Celestial River is suicide unless you can immediately execute the AST before their team can really start making use of that enormous delta.