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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    WHM's LB being so weak against high skill players, and the fact that WHM has virtually nothing going for it besides its LB and its 25 sec sheep cooldown, is what made me switch off and play other healers. It didn't help that they nerfed Misery for some stupid reason. Skilled players are going to be watching the enemy party list. They'll know when you have or are about to have LB and they will either immediately all swap to you and burst you into the dirt when you run out to try and position the laser, or they will simply never stack together until you've been forced to laser one or maybe two people, at which point your contribution to the game is pretty much over until your next LB.

    Like, the difference between WHM and the other three healers is absurd. I am *always* doing something on AST and SCH. I'm constantly moving, constantly buffing or healing or adding damage. Honestly, I feel like WHM's Glare potency should be bumped to like 5500 if they're going to nerf Misery, just so that WHM gets *something* going for itself between LBs. Cure 2 having a cast time is also a huge problem. 12k per cast is pretty nice, but other healers are getting in the 8k range for an instant GCD, which is IMO a hell of a lot better.

    Pumping 2 Cure 2's into someone is strong. But even then, AST can beat WHM if they really want to - each Benefic is 4000 potency (up to 8000 as they are lowered to 50% or less) plus 1000 regen. Double Casting it is another 4000-8000 potency plus another 4000 shield, and you can burn both Double Casts if you really need to. AST has the best single target healing output in the game, by a huge margin, and it's all instant. Hell, after the (unneeded) Macrocosmos buff, AST also has the option to nova for 28k damage every 30 sec before buffs (plus Heavy, Bind, and stacking Microcosmos buff.)
    (1)

  2. #2
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    Quote Originally Posted by Gserpent View Post
    the fact that WHM has virtually nothing going for it besides its LB and its 25 sec sheep cooldown.
    -"What? You wanted MORE?" Seriously? You got group dmg mitigation and strong group heal on 20s, two strong solo heals on 15s, Mini Foul on 15s, Targetable purify with 12k shield on 20s.

    25 sec sheep cooldown
    -Should even be 50s for how strong and pretty much a death sentence with precise execution.

    It didn't help that they nerfed Misery for some stupid reason.
    -Mini Foul (which is BLM LB mind you) every 15s from 30y away (which is also farther) 'Nuff said.

    They will either immediately all swap to you and burst you into the dirt when you run out to try and position the laser
    -Im very curious how i can/have to live with 25/5y and 7 gcds for LB while you cannot with 40/40y instant cast+stun for LB, which is far beyond any gap closer and cover many many corridors and the Crystal, with the same recharge rate.

    They will simply never stack together
    -Which means they wont be able to kill your teammates either unless they are all ranged. Also, the scattered opponent will easily get jumped on by 2 of your teammates. If someone is trying to help, BOOM! Laser now hit two of them creating a very advantageous situation for your team. Even more so with dmg, healing and regen buffs with 30y for 15s.

    Until you've been forced to laser one or maybe two people
    -Which is most likely kill one or both of them if your teammates are there with you creating a very advantageous situation for your team. Even more so with dmg, healing and regen buffs with 30y for 15s.

    At which point your contribution to the game is pretty much over until your next LB.
    -Group dmg mitigation and strong group heal on 20s, two strong solo heals on 15s, Mini Foul on 15s, Targetable purify with 12k shield on 20s.
    If anything, Glare at 5K is already balanced. Also do not forget, WHM also have tons of range advantage with 4 of the spells being 30y and LB being 40y.

    I don't have problem with bad WHMs, i always have problems with the good ones.
    (1)
    Last edited by Lymberey; 05-13-2022 at 02:45 AM.
    In case you are wondering why I have a different name, E and R are not very far.

  3. #3
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Go do that for the other three healers and you'll see how far short WHM is.
    (1)

  4. #4
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    In fact, I found WHM to be extremely overloaded compared to AST which is conditional and micro heavy, SGE which lack range on burst (made up with 2 charges), healing capability, party buff and CC, and SCH which lack burst and CC.
    None of the other three have non-purifiable hard CC, have no targetable purify, no hard CC aka stun, and for some reason, no instant AoE healing and group regen.
    WHM lacks.... DoT....

    Hmmm... they might have to nerf WHM more than just LB i guess.....

    Quote Originally Posted by Cheremia View Post
    Play against good sages or Asts, or even sch, they hurt way more than a whm will.
    Against AST? Yeah it hurts, but far less trouble some and much more manageable with no hard CC. SGE? No hard CC, SCH? No hard CC.
    Good AST is scary, yes, but a lot more fun to play against. The clips you presented are very interesting cases of WHMs using their LB ineffectively, but I digress.
    SCH and SGE can do very high overall DMG, so does Fire Mage, and I played both of them before, very much expected I would say.

    Its not the problem with how much overall dmg a job can deal, its about how fast a job can deal the dmg, especially on top of hard CCs which also prevent guard and healing.
    (2)
    Last edited by Lymberey; 05-13-2022 at 05:17 AM.
    In case you are wondering why I have a different name, E and R are not very far.

  5. #5
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lymberey View Post
    If anything, Glare at 5K is already balanced. Also do not forget, WHM also have tons of range advantage with 4 of the spells being 30y and LB being 40y.

    I don't have problem with bad WHMs, i always have problems with the good ones.
    May i interest you in AST being able to do 28k damage every 30 seconds?
    16k every 15 seconds that also binds (won me games twice now)
    You'd also like Balance, 10% for everybody hit for 15 secs?
    May i interest you in spire, that boosts LB by quite a lot.
    Heck, even ewer is very good in prolonged fights for the crystal if people use recup.

    Good asts are scary as all hell because they nuke you.
    Don't try to run away, macrocosmos has a 20 yalm range around me

    I am kind of sad that i erase videos later and i don't pay that much attention anymore, but here are 3 prime examples of whms lb doing basically... nothing:
    https://imgur.com/a/GVKXNqQ <- this is a folder
    I can't censore names and nobody is talked bad about, please don't bully poor whms, this is just a showcase. And it shows nicely how good whms HAVE to line themself up very well for people not making out with each other or lining up perfectly.

    I on the other hand, have a lot of little clips of gravity+macrocomos being very disrupting and getting people who think they can run away, it's super nice.

    And you have a problem with good whms? Play against good sages or Asts, or even sch, they hurt way more than a whm will. And it's not their problem that they're good with the class they play.

    Do you want me to bring out my psychopath spacedust hachacha gifs that don't even show all the carnage it can do easier? It does 12k damage after all by itself.

    _______

    Edit: Uh... h-how? Ast does so much damage and provides so much support in different ways
    And sch has CC. In their dots that goes through guard. It gets sleeped on.

    Please check my screenshots of an all healer vs all healer (featuring monks) and look how much damages sage and schs can do.

    And what exactly is so overbloated? Protect? Sheep? As said, sheep should be purifyable and have the same tickrate as stun, that is true.
    Whats SO overbloated? I read that so often and i kind of don't understand.
    All they can do is good healing over time? I mean good for them.
    It's 100% not damage what they can do a lot of tho.
    (2)
    Last edited by Cheremia; 05-13-2022 at 03:41 AM.

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