Quote Originally Posted by Ransu View Post
WHM literally gets its LB every engagement. It charges WAY TOO FAST for how much utility it has. This isn't a change that should be waiting for a next big patch, its something that needs to be hotfixed immediately. Either significantly reduce the charge time or remove the stun from it.
WHM has almost nothing besides sheep and its LB. You do realize that, right? Cure 2 heals for a lot but it has a cast time (meaning it can and will be LOS'd by the person you are trying to heal as they try not to die to people attacking them.) Seraph Strike requires you to put yourself in a vulnerable position, and they nerfed Misery's damage for some stupid reason. Aquaveil would be fantastic in a game that didn't have low tickrate servers... but we do, and as a result it tends to be very cumbersome to use. It should probably be treated like BRD's Paean, and provide an anti-CC buff along with the bubble, and keep the bonus to the bubble potency if it dispels an effect on cast.

WHM LB is fine. Pay attention to enemy party list, and don't stack up when the WHM has LB or is about to get it, or plan to Guard as you see them moving into position to fire the laser.

Honestly, WHM is kind of bad at high skill level right now because of the nerfs it got. It already struggled to compete and relied heavily on the 3 sec stun to try and guarantee a kill on a specific target (high skill players, as a rule of thumb, do not stack up and let you blast half the team with your laser unless you had a DRK, SMN, etc to set it up for you) and its DPS is the weakest of any healer's. AST and SCH have powerful buffs, and SGE is pretty much just a caster DPS with a few healing abilities mixed in.