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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100

    WHM LB still charges too fast.

    WHM literally gets its LB every engagement. It charges WAY TOO FAST for how much utility it has. This isn't a change that should be waiting for a next big patch, its something that needs to be hotfixed immediately. Either significantly reduce the charge time or remove the stun from it.
    (28)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm still not sure how the LB got a green light simply from comparing it to the other one minute LBs.

    It immediately does 18K over an absurd radius and stuns people, allowing you potentially finish them off using the damage buff in conjunction with Seraph Strike and Afflatus Misery (In total it's around 35K burst damage in a GCD), and then it additionally regens around 20K HP to you and your team.

    Comparatively, you've got:

    - MNK which is either 12K unguardable damage + stun or 24K + stun, both accompanied by an atrocious animation delay that can easily get you killed.

    - GNB, which can do over 30K AoE damage and stun...assuming people don't just CC you then run away while you spin in place unable to use Purify to get back in range for the finisher or just straight up die because you can't use recuperate.

    - BLM and RPR, who practically need their LBs to have much presence on the battlefield in general as their burst is lacking otherwise.
    (18)

  3. #3
    Player
    Raiu's Avatar
    Join Date
    Sep 2017
    Posts
    52
    Character
    Baltzar Morgade
    World
    Omega
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KageTokage View Post
    I'm still not sure how the LB got a green light simply from comparing it to the other one minute LBs.

    It immediately does 18K over an absurd radius and stuns people, allowing you potentially finish them off using the damage buff in conjunction with Seraph Strike and Afflatus Misery (In total it's around 35K burst damage in a GCD), and then it additionally regens around 20K HP to you and your team.

    Comparatively, you've got:

    - MNK which is either 12K unguardable damage + stun or 24K + stun, both accompanied by an atrocious animation delay that can easily get you killed.

    - GNB, which can do over 30K AoE damage and stun...assuming people don't just CC you then run away while you spin in place unable to use Purify to get back in range for the finisher or just straight up die because you can't use recuperate.

    - BLM and RPR, who practically need their LBs to have much presence on the battlefield in general as their burst is lacking otherwise.
    Not too sure about GNB. I know, I main GNB, but they have been so underpowered compared to other jobs in this mode.
    (2)

  4. #4
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    You can increase the timer for WHM LB when you make resilience function. Current PvP is a dumpster fire and I'll take any legit advantage I can get.
    (0)

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KageTokage View Post
    I'm still not sure how the LB got a green light simply from comparing it to the other one minute LBs.

    It immediately does 18K over an absurd radius and stuns people, allowing you potentially finish them off using the damage buff in conjunction with Seraph Strike and Afflatus Misery (In total it's around 35K burst damage in a GCD), and then it additionally regens around 20K HP to you and your team.

    Comparatively, you've got:

    - MNK which is either 12K unguardable damage + stun or 24K + stun, both accompanied by an atrocious animation delay that can easily get you killed.

    - GNB, which can do over 30K AoE damage and stun...assuming people don't just CC you then run away while you spin in place unable to use Purify to get back in range for the finisher or just straight up die because you can't use recuperate.

    - BLM and RPR, who practically need their LBs to have much presence on the battlefield in general as their burst is lacking otherwise.
    Ya I don't understand it either. It's getting to the point where I'm legitimately annoyed every time I get LB'd by a WHM because of how often I see it in a match. SAM LB is stupid broken, but at least I generally only see it once. WHM I see it practically every engagement.
    (7)

  6. #6
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Yeah it'd be diferent if it was their only means of survival or something but they are able to constantly dps and ruin your day from a football field away. It's like they went "Hm SGE has Pneuma, better give WHM an instant castable better version of it." Like what.
    (6)

  7. #7
    Player
    magzillas's Avatar
    Join Date
    Apr 2022
    Posts
    9
    Character
    Xillas Eversong
    World
    Faerie
    Main Class
    Red Mage Lv 90
    At a 60s recharge, I think the LB would be perfectly fine if it had no stun at all. I really question the playtesting that gave the thumbs-up to such a potent CC tool - on top of everything else the LB does - on a class that already has a uniquely uncounterable CC effect in polymorph.

    Seems like they just kept adding more and more effects to it based on unique aspects of a PvE white mage, and then forgot to ask what cooldown would be reasonable for it.

    Maybe I'd understand it more if WHMs were an underwhelming presence outside of their death laser, but they certainly aren't. If their LB is going to remain at 60s charge, it shouldn't stun, and if we're to insist that WHM needs the stun, the recharge should be much longer. As it stands, WHMs have this come up nearly every major engagement, and unless the WHM fires it off at one person standing off in Timbuktu with guard up, the impact is almost unfailingly tide-turning.
    (9)
    Last edited by magzillas; 05-01-2022 at 02:09 PM.

  8. #8
    Player
    Xel's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Xel Xelpht
    World
    Goblin
    Main Class
    Gladiator Lv 90
    They confused WHM and BLM when assigning awesome.

    Believe it.
    (1)

  9. #9
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Xel View Post
    They confused WHM and BLM when assigning awesome.

    Believe it.
    Ya BLM LB is just....what? lol. BLM in general just doesn't make much sense and is awkward to play.
    (2)

  10. #10
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,275
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I'd like to see one of the following:
    Miracle is purifyable
    LB no longer stuns, same cd
    LB still stuns, 90s+ cd
    (8)

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