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  1. #1
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100

    Monk: Ability Responsiveness

    Any other Monks out there able to give their experience with:

    -Enlightenment. I generally charge a high priority target, SSS to stun, then Rising P. as I run through them to get on the other side - and then Enlightenment to try and knock them back towards my team. However, the direction they end up going in is pretty much random and I am unsure if it's lag, animation delay etc.

    -Riddle of Earth. Do any other Monks find pressing both the activation and firing effect clunky and it doesn't always turn off or pop when you click. Again - is this maybe due to animation lock or lag?
    (3)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,060
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The game is pretty bad when it comes player to player knockback interactions due to lag with where they appear to be on your screen vs. where they actually are according to what the server thinks. Most telling when I try to knock people off cliffs in frontlines, they start falling, then suddenly slide back up the side of the cliff as the server corrects to their actual position.

    Riddle of Earth is just genuinely really unresponsive for some reason, which doesn't fly when it's supposed to be a survival cooldown. I'm hoping they decide to just make it auto-pop if you drop below a certain HP threshold or some such.
    (3)
    Last edited by KageTokage; 04-30-2022 at 08:31 AM.

  3. #3
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    My problem is pressure point, you get 5 seconds to use that 12,000 damage debuff on them. HERES the said problem, the server takes 1-2 seconds to push them back, by the time they stop you have only 1-2 seconds left to hit them based off distance you pushed them. You also have to count in the animation to end for the said damage to take effect of said proc, example if you doing a long animation like demolish, the debuff will ware off and you don't get the pressure point proc, BUT, if you do a bootshine or a True strike which are short small animations or better yet phantom rush(this move instantly damages as soon the animation goes off) which makes 5 seconds TOO SHORT of a debuff due our server lag problem.

    The only reliable way to get your pressure point proc off on people if they are already close to a wall on the push back for you not have to travel far from you OR have a short animation hit to register the debuff proc.

    Pro tip, this also counts for the monks limit break, the final hit takes about 1.8 seconds to take effect so if you dont limit break them as SOON as you hit them with enlightenment, you wont get the pressure point empower, leaving you like "WUT"

    This is not RELIABLE.
    (3)

  4. #4
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    I find most of the time enlightenment doesn't work. Pressure point falls off before a hit registers for server. Enlightenment is also just a badly designed ability. Its an ability that requires you to follow up with a hit, but also knocks them far out of your range. You do have Thunderclap for closing, however the knockback effect also takes a second to register. So you need to Enlightenment > *wait* > thunderstep > attack and hope you don't get stunned or they heal in the mean time or pressure point falls off. No other dps has to work this hard for their damage. In my opinion Pressure point should add to the next damage WS so it can be stacked with Rising Phoenix and should automatically apply the base 12k if you don't WS in time.

    Riddle of Earth is another one where you can just be stunned out of it. Needs to go off automatically when effect ends.

    I love the rushdown aggressive play style of Mnk but man does it have a lot of issues that just don't work.
    (1)