Quote Originally Posted by Theodric View Post
I disagree. There's by far more combat in the average JRPG than what FFXIV has on offer. In the most recent patch the only mandatory combat takes place in the dungeon itself. Whereas if I fire up, say, the FFVII remake there's a much healthier balance of combat and story to be found.
That's a pretty poor comparison though since FF7R is more of an action game than anything else in the typical FF mainline. It's like saying you do less platforming in Super Mario RPG than you do in other Super Mario games. Of course you do, they're platformers and SMRPG is an RPG.

"But what about old school FF games then? There's lots of combat in those!"
Sure, but how much of that combat is really meaningful? How much of it is just random encounter bloat of the same 3 enemies in each zone thrown at you repeatedly to just pad out time and feed you XP? Or take a game like Crono Trigger where you can literally avoid almost every single encounter in the game perfectly legitimately and just fight the bosses. Most people put CT near the top of their best RPGs of all time lists and yet it had almost no actual forced combat in it.

I can understand liking games with more combat (or liking combat enough to prefer games that let you do more of it), but the idea that you need a ton of combat encounters to have an RPG, even an "old school" one is just silly.