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  1. #1
    Player
    Tehmon's Avatar
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    Feb 2022
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    449
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    Ryutaro Mori
    World
    Omega
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    Dancer Lv 90
    Quote Originally Posted by Azuri View Post
    It's really not a stretch to state that MSQ now has more in common with visual novel genre than MMORPG or even JRPG.
    It's pretty on par with other JRPGs, especially Final Fantasy games.
    But FFXIV's story-oriented approach to MMO is it's uniqueness and it's strength.
    (11)

  2. #2
    Player
    Azuri's Avatar
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    Dec 2021
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    769
    Character
    Azuri Aeru
    World
    Phoenix
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    Red Mage Lv 100
    Quote Originally Posted by Tehmon View Post
    It's pretty on par with other JRPGs, especially Final Fantasy games.
    But FFXIV's story-oriented approach to MMO is it's uniqueness and it's strength.
    You can tell a good story without turning it into a movie. XIV has spectacularly failed at that.
    (13)

  3. #3
    Player RyuDragnier's Avatar
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    Oct 2013
    Location
    New Gridania
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    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Azuri View Post
    You can tell a good story without turning it into a movie. XIV has spectacularly failed at that.
    You have examples of games that do this? Genuine question here.
    (6)

  4. #4
    Player Theodric's Avatar
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    Sep 2013
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    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
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    Reaper Lv 90
    Quote Originally Posted by Tehmon View Post
    It's pretty on par with other JRPGs, especially Final Fantasy games.
    But FFXIV's story-oriented approach to MMO is it's uniqueness and it's strength.
    I disagree. There's by far more combat in the average JRPG than what FFXIV has on offer. In the most recent patch the only mandatory combat takes place in the dungeon itself. Whereas if I fire up, say, the FFVII remake there's a much healthier balance of combat and story to be found.
    (14)

  5. #5
    Player
    Tehmon's Avatar
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    Feb 2022
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    Character
    Ryutaro Mori
    World
    Omega
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    Dancer Lv 90
    Quote Originally Posted by Theodric View Post
    I disagree. There's by far more combat in the average JRPG than what FFXIV has on offer. In the most recent patch the only mandatory combat takes place in the dungeon itself. Whereas if I fire up, say, the FFVII remake there's a much healthier balance of combat and story to be found.
    And if I fire up Final Fantasy 10 I'll be stuck watching unavoidable, unskippable cutscenes for hours and hours and spending most of the time outside of cutscenes fleeing from battles and dealing with arbitrary boss encounters that are easily cheesed.
    (11)

  6. #6
    Player Kyrj's Avatar
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    Nov 2020
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    595
    Character
    Funyun Knight
    World
    Gilgamesh
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    Pugilist Lv 90
    Quote Originally Posted by Tehmon View Post
    And if I fire up Final Fantasy 10 I'll be stuck watching unavoidable, unskippable cutscenes for hours and hours and spending most of the time outside of cutscenes fleeing from battles and dealing with arbitrary boss encounters that are easily cheesed.
    And yet FFX still offers more combat inbetween cutscenes than FFXIV. So..bad example.
    (13)

  7. #7
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
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    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Theodric View Post
    I disagree. There's by far more combat in the average JRPG than what FFXIV has on offer. In the most recent patch the only mandatory combat takes place in the dungeon itself. Whereas if I fire up, say, the FFVII remake there's a much healthier balance of combat and story to be found.
    You're comparing full blown single player games to an MMO though. Granted we joke around the fact that FFXIV is a single player game especially with its msq but the fact is that due to development resources having to go all sorts of avenues this game tries very hard to handcraft the experience akin to single player FF game but despite its efforts it cant do so without fully sacrificing the MMO aspect. This is why we have quests that just involved talking to npcs because it has to adhere to the game design of an MMO and thats really not that fun. It does have its strentghs as an MMO story you have more means of side content to do in-between breaks in the story.

    But yeah its still tricky business. I'm saying this as an avid old school FF veteran, the presentation for the single player experience is an admirable attempt...but it cant ever fully embrace it like the older titles that manage to do it much better. And thats not on FFXIV's fault, its just how it is for an MMO game.
    (1)

  8. #8
    Player
    StriderShinryu's Avatar
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    Sep 2015
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    Coeurl
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    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
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    Red Mage Lv 90
    Quote Originally Posted by Theodric View Post
    I disagree. There's by far more combat in the average JRPG than what FFXIV has on offer. In the most recent patch the only mandatory combat takes place in the dungeon itself. Whereas if I fire up, say, the FFVII remake there's a much healthier balance of combat and story to be found.
    That's a pretty poor comparison though since FF7R is more of an action game than anything else in the typical FF mainline. It's like saying you do less platforming in Super Mario RPG than you do in other Super Mario games. Of course you do, they're platformers and SMRPG is an RPG.

    "But what about old school FF games then? There's lots of combat in those!"
    Sure, but how much of that combat is really meaningful? How much of it is just random encounter bloat of the same 3 enemies in each zone thrown at you repeatedly to just pad out time and feed you XP? Or take a game like Crono Trigger where you can literally avoid almost every single encounter in the game perfectly legitimately and just fight the bosses. Most people put CT near the top of their best RPGs of all time lists and yet it had almost no actual forced combat in it.

    I can understand liking games with more combat (or liking combat enough to prefer games that let you do more of it), but the idea that you need a ton of combat encounters to have an RPG, even an "old school" one is just silly.
    (10)

  9. #9
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,588
    Character
    Thalia Beckford
    World
    Jenova
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    Gunbreaker Lv 100
    Quote Originally Posted by Theodric View Post
    I disagree. There's by far more combat in the average JRPG than what FFXIV has on offer.
    JRPGs require a *lot* of grinding because they're not a genre that is designed so you can progress through just something like a main story. XIV is vastly different there because you can progress without the sort of excessive grinding needed in JRPGs. So more combat doesn't necessarily mean more combat of substance.
    (5)

  10. #10
    Player
    Krithas's Avatar
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    Apr 2022
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    4
    Character
    Krithas Sahtirk
    World
    Siren
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TaleraRistain View Post
    JRPGs require a *lot* of grinding because they're not a genre that is designed so you can progress through just something like a main story. XIV is vastly different there because you can progress without the sort of excessive grinding needed in JRPGs. So more combat doesn't necessarily mean more combat of substance.
    If you have to grind in a RPG, you're just bad at the game. Never run from a fight from the current area, and actually explore the dungeon/area before going where you need to go and you'll be at a suitable level. I've been playing RPGs since I was a kid, the only time I felt I had to grind some was the original Dragon Quest.
    (2)