Quote Originally Posted by Snowdove View Post
I could have skipped the cutscenes. But I did want to know the story. Just wished the ratio between storytelling and actually doing something was less than 1000:1
Even for people who like the lore and story such as myself, you're right. It's a bit much. I do not refer to the content of either the lore or story here, but instead how they are presented to the player. The ratio is wildly off. There are many ways to tell a story, and XIV's method of storytelling and lorebuilding is extremely heavyhanded. Ie, expressed nearly exclusively in cutscenes and dialogue boxes. Which is fine for a 1990s jrpg, but sometimes I forget I'm playing an MMO. Some games can tell an interesting story with 0 cutscenes or dialogue boxes. Not that I think that would be good for xiv, not in the slightest, but there are other ways. Sometimes I dont wanna read millions of text boxes, I want to press buttons and see some action. I wanna DO something. The funny thing, is when i feel like this, i read the dialogue boxes anyway "just in case" I miss something important but I never do because very little of value is said. Lots of words to say not much at all.

The escort quests seemed like a step in the right direction, and despite them being overused for endwalker I would like to see more of these systems which force gameplay and narrative together. Similar to the rolrplay quests in msq, that was also a good step.

I don't think it would be as bad if characters were more expressive and less stiff. But considering in most in engine cutscenes the most my character can do is nod or put his hands together, it makes for boring viewing sometimes.