I said that because yeah it was due to that obviously but the devs still spaced out the story to cater to having an act structure between discs which I thought was a great detail. At least with FFIX's caseAs an old school jrpg fan and as someone who actually enjoy ARR pre-nerf, unfortunately I have to agree with OP. It's not the matter of "lot's of combat", but it's a matter of cutscene:gameplay ratio. Personally, ShB is fine, if not a little to dragged on in certain parts. Endwalker though? Even for me who thoroughly enjoy long cutscene, it was rough. I probably have around a dozen times I lost focus during the cutscenes. Hell, I even skip one halfway through, and this is the first for me.
And to someone who said "well, old jrpg comes in 4 disc", isn't that due to one disc not enough for the entire game, so they need to split it up? Not always because it got lengthy cutscenes?
I think persona series manage to keep a good balance between story and action. The new tales of arise is quite good at it too.
I would not consider that super-rushed trope-laden story with shitty 1-dimensional characters (minus dohalim) that completely goes back on its main plot point with a HAHA GOTCHA NANOMACHINES SON and WACKY APPLE-CORE ASTROPHYSICS BULLSHIT twist near the end to be good by any measure. Nor would I consider a game which completely abandons its past very expressive artstyle for shitty 3dCG with limited expression as a cost-saving measure to be good. Nor would I consider a game where the AI crap out randomly in combat because HAHA CHALLENGE LUL to be good. Nor would I consider a game that has intentionally front-loaded difficulty to encourage you to buy microtransactions to be good. Nor would I consider a game that has you have to PAY for DLC in order to get the second healer's AOE skill good. Nor would I consider a game that gutted features that were key to past titles to be good (multiplayer). Nor would I consider a game that eschewed the quirks of previous titles that added to the series charm like victory scenes and more comedic scenes in the name of SRS BSNS SRS GAME to be good. Nor would I consider a game with worse AI than its predecessor yet restricting you to AI only companions to be good. And so on and so forth.
Arise is a disgrace to the tales series as a whole on par with what FF13 was to the FF franchise, and you should feel bad for getting duped by good graphics and awards (That were only won because the game had little to no competition that year). I'm also very dissapointed that this trash fire is what is going to be the series "new direction".
Last edited by Laphicet; 05-01-2022 at 04:40 AM.
The devs did say they are thinking about how a possible new player starting experience from 7.0 an onwards we just dont know how it'll be implemented but all I know is that it wont be a thing anytime soon since we're currently still on 6.x story
I'd advise you to take breaks by doing other content, but I'm a big fan of a lot of story, so my "breaks" from the MSQ (I started in 2019) generally also involved me reading text. And there is a lot of text in this game!
Honestly, if it feels overwhelming but you want to play more, please don't listen to the loud minority and feel like you must read every little thing and watch every cutscene. Skip the dialogue, go back and watch important MSQ stuff later if you want. If there's lore you're curious about but missed, you can probably read or watch one of a bazillion things about it, as fans of this game love writing and talking about it.
The majority of people do not care unless you start going THE STORY SUCKED RIGHT GUYS I SKIPPED IT ALL or HAHA I DON'T KNOW WHAT'S HAPPENING THIS GAME IS TERRIBLE. In which case people would get mad, because FFXIV players are notoriously terrible at not taking bait, especially in these forums.
Even for people who like the lore and story such as myself, you're right. It's a bit much. I do not refer to the content of either the lore or story here, but instead how they are presented to the player. The ratio is wildly off. There are many ways to tell a story, and XIV's method of storytelling and lorebuilding is extremely heavyhanded. Ie, expressed nearly exclusively in cutscenes and dialogue boxes. Which is fine for a 1990s jrpg, but sometimes I forget I'm playing an MMO. Some games can tell an interesting story with 0 cutscenes or dialogue boxes. Not that I think that would be good for xiv, not in the slightest, but there are other ways. Sometimes I dont wanna read millions of text boxes, I want to press buttons and see some action. I wanna DO something. The funny thing, is when i feel like this, i read the dialogue boxes anyway "just in case" I miss something important but I never do because very little of value is said. Lots of words to say not much at all.
The escort quests seemed like a step in the right direction, and despite them being overused for endwalker I would like to see more of these systems which force gameplay and narrative together. Similar to the rolrplay quests in msq, that was also a good step.
I don't think it would be as bad if characters were more expressive and less stiff. But considering in most in engine cutscenes the most my character can do is nod or put his hands together, it makes for boring viewing sometimes.
Oh c'mon. We all have different preferences.I disagree. There's by far more combat in the average JRPG than what FFXIV has on offer. In the most recent patch the only mandatory combat takes place in the dungeon itself. Whereas if I fire up, say, the FFVII remake there's a much healthier balance of combat and story to be found.
There is nothing 'healthy' about having more or less cutscenes.
Exactly. I wouldn't have played since 1.0 closed alpha if it didn't have such a focus on narration. Same with XI back when.
I think the main issue is pacing yourself. I myself still haven't done all role quests even though I could. A only unlocked SGE a week or so ago. For me it's what keeps it fresh. And I actually like sitting down on some evenings to get my lore/story fix for an hour or two. And EW took me 2 months to complete. But I'm slow like that. Haha
Yeah, there's no balance in gameplay and story, it's mostly just walk here and talk. Don't blame you for wanting a break.
Well hey you get to save 15 bucks, lucky you.
Oof, wait until EW. It took me about 4 hours before I killed the first mob.
No he is right. EW really pointed that out that this games MSQ is very story heavy with very little game play. I am very surprised people complain about this game not being solo friendly when the MSQ is about 90% solo and maybe 10% dungeons / trials. I would say about 75% of that 90% is walking and talking to the next person, picking up something off the ground, going to a location, following some one, or walking with some one. The other 15% is solo duties, go to the location and kill something, or kill x of y to get x of z item. Granted, many MMO quests are like this, how ever many MMO MSQs don't take nearly as long as FF.
Last edited by IdowhatIwant; 05-01-2022 at 01:04 AM.
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