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  1. #1
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    I feel the need to remind everyone that this "fun" and "popularity" happens every single time a new PvP mode comes out. It happened with Feast, it happened with Rival Wings, it happened with Shatter. It's new content. Just because something is new doesn't make it popular. Give it time. It'll die like everything else has when the spark wears off. The difference right now is that FFXIV had a huge influx of players last year, so more people playing the game than ever before. More content creators streaming and pushing the game than ever before. And most importantly, there is the battle pass and Makai events rolling out at the same time inspiring motivation for new glamour farms. There is a lot of incentive to play PvP atm therefore making it appear more popular with artificial reasons to play. Just because something is active doesn't mean it's fun or balanced.
    (5)

  2. #2
    Player
    Oni_Akuma's Avatar
    Join Date
    Jul 2014
    Posts
    194
    Character
    Oni Akuma
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Nav_Fae View Post
    I feel the need to remind everyone that this "fun" and "popularity" happens every single time a new PvP mode comes out. It happened with Feast, it happened with Rival Wings, it happened with Shatter. It's new content. Just because something is new doesn't make it popular. Give it time. It'll die like everything else has when the spark wears off. The difference right now is that FFXIV had a huge influx of players last year, so more people playing the game than ever before. More content creators streaming and pushing the game than ever before. And most importantly, there is the battle pass and Makai events rolling out at the same time inspiring motivation for new glamour farms. There is a lot of incentive to play PvP atm therefore making it appear more popular with artificial reasons to play. Just because something is active doesn't mean it's fun or balanced.
    This! This tbh!
    (0)

  3. #3
    Player
    Rieze_Xeero's Avatar
    Join Date
    Sep 2012
    Location
    Uldah
    Posts
    242
    Character
    Rieze Crestfall
    World
    Tonberry
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nav_Fae View Post
    I feel the need to remind everyone that this "fun" and "popularity" happens every single time a new PvP mode comes out. It happened with Feast, it happened with Rival Wings, it happened with Shatter. It's new content. Just because something is new doesn't make it popular. Give it time. It'll die like everything else has when the spark wears off. The difference right now is that FFXIV had a huge influx of players last year, so more people playing the game than ever before. More content creators streaming and pushing the game than ever before. And most importantly, there is the battle pass and Makai events rolling out at the same time inspiring motivation for new glamour farms. There is a lot of incentive to play PvP atm therefore making it appear more popular with artificial reasons to play. Just because something is active doesn't mean it's fun or balanced.
    Thank you for saying this. I feel most of the people that defend CC are those who never played PVP from the beginning. We were there when The Fold is active, when Feast was good (more skills to play around) and when Frontlines & Rival wings still has "strategies" and not just YOLO games. The current CC is unbalanced and most of the problems that Feast had is still there (trading, cheats etc.). We only wish for PVP to thrive and hopefully they fix this problems soon.
    (0)
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