Quote Originally Posted by LowIQ View Post
True, true. The playerbase and the servers are clearly ready for this fast paced skill/reflexes/twitch-based 360 noscope gameplay.
Peak class design as well where everyone is a dps machine with an Anime Main Character syndrome.
What I love the most is this intuition gameplay of somehow knowing when you'll get Chainsawed out of nowhere. Or times when you just know that you are at the intersection of 2 WHM beams but then your god gamer senses kick in and you preemptively move away and manage to avoid instant death.
The 5% Oneshot chance from MCH is so small, that you see it on average MAYBE once in a full CC Match with overtime. It is always annoying to be ob the recieving end but that matter aside, MCH isnt much a treat without it and the Drill.

As for Frontline(assuming thats your point with mentioning 2 WHM), having this many AoE Skills like SMN/WHM LB that can carpetbomb alot of space, is also a good addition to the otherwise brainless Zerg-rush we were used to. It straight up punishes large Groups which would otherwise just stomp smaller ones and forces whole Alliances to split up or die by getting LB'd to death by only 4 SMN using Bahamut at the same spot at the same time.

I would even dare and encourage People into using as many SMN as possible, just to break this stale Gameplay which has barely changed in Frontlines, at least since Stormblood (cant say anything about what happened before).