Quote Originally Posted by Anhra View Post
Overall, the direction of PvP is far better than it has ever been.
The direction of chain cc and instakill skills? Stuff like "3% chance of doing 100% damage" is truly the pinnacle of game design, right?

Slow combat is not necessarily a bad thing. PvP will never be perfectly balanced but at least back then it was compatible with FF14's playerbase. It was very lenient, accessible, worked well with the weird server tick shenanigans and was playable across all three modes (it wasn't only about Feast).

Also, I miss playing an actual healer in pvp.