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  1. #11
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Saimeren View Post
    I have a question. What causes some games to be able to do this and other not?

    Why is it that a game like WoW can have entire continents with multiple major cities on a single load screen free insurance, but other games can't even have an upper and lower level of a single city be connected without separate instances? Let alone going from zone to zone without loading in.

    And you can't say that WoW is simply a bigger game with a bigger budget, because they've had this in place from the beginning.
    You can’t really compare them as this game has a hard cap of hardware due to console play.

    Additionally, it really boils down to how efficient the code of the game is.

    Different games, but for example, my PC can run Conan Exiles at top specs and it looks beautiful. To this day, a game of similar genre, Ark Survival Evolved is incredibly laggy and runs like it has a massive memory leak somewhere.

    Or, like, I can run Horizon Zero Dawn or Witcher 3 at top spec, but Nier Automata barely runs.

    To OP: while I like this, it really needs actual dubbed audio to work well. Guildwars 2 does a good job of this, and I just don’t think SE is up to that kind of a task…
    Though stuff in the distance like airships and ships could work theoretically. It’s not more complicated than a bird or the sharks in ruby sea.
    (1)
    Last edited by kaynide; 04-30-2022 at 07:52 PM.