Quote Originally Posted by Saimeren View Post
I have a question. What causes some games to be able to do this and other not?

Why is it that a game like WoW can have entire continents with multiple major cities on a single load screen free insurance, but other games can't even have an upper and lower level of a single city be connected without separate instances? Let alone going from zone to zone without loading in.

And you can't say that WoW is simply a bigger game with a bigger budget, because they've had this in place from the beginning.
FF14 was originally constructed to work on the PS3 and as such many of it's original limitations (and some of the limitations that still exist) are tied to what was imposed by the PS3 architecture. The PS3 wasn't even just a "weak PC" in it's time because it actually had a weird processor architecture which makes it hard to emulate completely on even todays PCs. Given the constraints in it's creation (not only in terms of consoles but in the rework of the game from 1.0 to 2.0), it also wasn't likely built with the sort of scalability in mind that WoW was.