Thank you all! I added a little more to my post as I thought of a few more things afterwards. I'll continue to do so if I remember anything that could be helpful.

Quote Originally Posted by Iyrnwaen View Post
I've been trying to tell people this since 6.1 dropped, so it's nice to see other people are on the same page.
Fire is garbage. It would be weak even in a vacuum, but at the cost of spammable crowd control it's a genuine trap.
The Burn dot should increase in potency with Astral stacks, not duration.
Ya Fire is complete garbage. I tried using a mix of Fire and Ice depending on the situation, like Fire if they're tightly grouped during overtime and such, but it's just never worth using. The fire dot is laughably bad, doesn't scale well, and is wasted on multiple applications. I'm pretty sure your base mana regen is enough to Recuperate all the dot damage away on it's own.

Damage isn't really the issue most of the time anyway, it's kill securing. Healing and mobility are so prevalent that it's pretty easy to spam Recuperate, slip away, and Elixir back into the fight 5s later.

I'm really not sure how they could fix it to be honest without scaling Fire damage to insanity. Ice is just too good at securing kills. Maybe make it so that applying the Fire dot again, it instantly deals the remaining dot's damage all at once?