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  1. #11
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    I catch that pretty early on even before i hit bronze 2. It is too slow and too weak to be in a DPS toolkit that requires a lot of set up.

    SCH can do must better and stronger DoT for practically no problem or set up. Burn DoT is just too weak, too slow, and extremely high opportunity cost for the troubles BLM has to go through.
    (1)

  2. #12
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Thank you all! I added a little more to my post as I thought of a few more things afterwards. I'll continue to do so if I remember anything that could be helpful.

    Quote Originally Posted by Iyrnwaen View Post
    I've been trying to tell people this since 6.1 dropped, so it's nice to see other people are on the same page.
    Fire is garbage. It would be weak even in a vacuum, but at the cost of spammable crowd control it's a genuine trap.
    The Burn dot should increase in potency with Astral stacks, not duration.
    Ya Fire is complete garbage. I tried using a mix of Fire and Ice depending on the situation, like Fire if they're tightly grouped during overtime and such, but it's just never worth using. The fire dot is laughably bad, doesn't scale well, and is wasted on multiple applications. I'm pretty sure your base mana regen is enough to Recuperate all the dot damage away on it's own.

    Damage isn't really the issue most of the time anyway, it's kill securing. Healing and mobility are so prevalent that it's pretty easy to spam Recuperate, slip away, and Elixir back into the fight 5s later.

    I'm really not sure how they could fix it to be honest without scaling Fire damage to insanity. Ice is just too good at securing kills. Maybe make it so that applying the Fire dot again, it instantly deals the remaining dot's damage all at once?
    (2)

  3. #13
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    The only other thing you could do besides jacking the damage into the stratosphere would be apply some other debilitating debuff with the Burn.
    A debuff that substantially reduced damage output, reduced healing received or increased damage received would give the extended duration a purpose,
    and might give you a reason to alternate between Fire and Ice against certain targets/comps instead of just spamming Ice 100% of the time.
    (1)

  4. #14
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    914
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by LeonKeyh View Post
    I think there's just one question; Why?
    To make this thread.
    (2)

  5. #15
    Player
    Lymberey's Avatar
    Join Date
    Apr 2022
    Posts
    54
    Character
    Lymberry Kaldwin
    World
    Carbuncle
    Main Class
    Scholar Lv 92
    Quote Originally Posted by Iyrnwaen View Post
    The only other thing you could do besides jacking the damage into the stratosphere would be apply some other debilitating debuff with the Burn.
    A debuff that substantially reduced damage output, reduced healing received or increased damage received would give the extended duration a purpose,
    and might give you a reason to alternate between Fire and Ice against certain targets/comps instead of just spamming Ice 100% of the time.
    I think 3k-4.5k-6k DoT for 6s or 3k-6k-9k additional burst dmg sounds ok (perhaps a bit lower?) as BLM has no CC or stackable DoT during Fire, unlike other jobs which still have access to CC. This way, BLM can be a dmg dealer with Fire in a low dmg team comp, and can be a CC support with Ice for low CC team comp.

    I love the concept of Fire and Ice being the exactly opposite, so i think fire should be pure in damage and fast for zero utility it has while Ice is already good in utility and dmg wise. If the devs intended to separate Fire and Ice, unlike RDM which can easily switch back and forth, making both of them viable depending on the current team comp might be a good idea.
    (1)
    In case you are wondering why I have a different name, E and R are not very far.

  6. #16
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lymberey View Post
    I think 3k-4.5k-6k DoT for 6s or 3k-6k-9k additional burst dmg sounds ok (perhaps a bit lower?) as BLM has no CC or stackable DoT during Fire, unlike other jobs which still have access to CC. This way, BLM can be a dmg dealer with Fire in a low dmg team comp, and can be a CC support with Ice for low CC team comp.

    I love the concept of Fire and Ice being the exactly opposite, so i think fire should be pure in damage and fast for zero utility it has while Ice is already good in utility and dmg wise. If the devs intended to separate Fire and Ice, unlike RDM which can easily switch back and forth, making both of them viable depending on the current team comp might be a good idea.
    Yeah, like I said earlier, I think the easiest and most appropriate change is to make the DoT increase in potency with more stacks instead of duration.
    It gives you a tradeoff between control and burst damage, and the DoT ticking off more quickly mostly solves the issue of reapplication being worthless.
    The OP's suggestion of having a reapplication of Fire consume the existing DoT and deal its damage all at once is also a good one.
    (2)

  7. #17
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    Yeah, like I said earlier, I think the easiest and most appropriate change is to make the DoT increase in potency with more stacks instead of duration.
    It gives you a tradeoff between control and burst damage, and the DoT ticking off more quickly mostly solves the issue of reapplication being worthless.
    The OP's suggestion of having a reapplication of Fire consume the existing DoT and deal its damage all at once is also a good one.
    In FFXIV dots ticks on a fixed 3 second timer, u cant make them faster without changing how the game works, doubt is possible.
    (0)

  8. #18
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Raistlin View Post
    In FFXIV dots ticks on a fixed 3 second timer, u cant make them faster without changing how the game works, doubt is possible.
    By "ticking off more quickly", I meant finishing in 6 seconds instead of 12 at 3 stacks of Warmth, because the potency would increase instead of the duration.
    I'm not talking about increasing the frequency of the ticks.
    (0)
    Last edited by Iyrnwaen; 05-01-2022 at 12:05 AM.

  9. #19
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Ice Mage is da way.
    (0)

  10. #20
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Fire does have one good use, and that is when you fight a NIN on your own. The DoT itself breaks a NIN out of stealth so going for a quick 1 stack Fire Superflare is a reasonable choice when u think that a NIN is about to dip out. Freezing him does keep the NIN locked in place in that situation, BUT he keeps the Stealth effect since it seems that only damage effects actually break it.
    (0)

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