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  1. #51
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    BRD's upgraded quick nock looks awful from behind, it makes more visual sense when viewed from another PoV but it looks so awkward and unskilled as it is now when viewed from behind. It just really feels like it was designed from a front facing camera angle.

    DRG's upgraded chaos thrust looks way too floaty, they should have just copy pasted Stardiver [XI] for a short but weighty spear move animation.

    Aside from that just client-side spell effects upgrade toggle* on a per ability/skill basis so that we can customize our own jobs even further even if it's only for recordings from our PoV and should they go this route maybe skill glams that can be obtainable by doing BLU content or some such (a curated list of BLU spells for a curated list of Job's abilities or skills like Pom Cure for healers, primal skills for SMN, some spells for specifically BLM an so on).

    *meaning any upgraded spell can be toggled between the NQ or HQ versions of it that are obtained via traits as the Job levels up.
    (0)
    Last edited by Alpheus; 05-05-2022 at 08:00 AM.

  2. #52
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ceridwen View Post
    I always manage to be casting those when the boss is throwing out some incredibly fast, hard-to-see ability, too. I feel like I should macro, "Oh, God, I am SO SORRY!" every time I cast them.
    Yeah... Summoning Ifrit during P3S's first Gloryplume cast, I'm always terrified someone's gonna see the giant fireball and run early.

    Edit: Oh! Also, Ruin2. SCH has had the same animation since literally Lv1. Over 50 levels, if you only just count since we get R2, 90 for the animation in general. (It still shares the same animation of Ruin), and has gone through 4 potency upgrade traits now. The SMN rework even has Ruin upgrade to Ruin2, and it... stays exactly the same, visually.
    (1)
    Last edited by Riyshn; 05-05-2022 at 12:35 PM.

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