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  1. #31
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,503
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Actually, the problem was created in patch 6.1 when they turned all the DoTs to 30 seconds without changing Aero II's potency. Glad to know it was stealth fixed in 6.11 even if it wasn't mentioned in the patch notes though.
    Yup, got my patches mixed up, however, it was mentioned, it was just weirdly put in the 'Resolved Issues' section rather than the battle changes section.
    (1)

  2. #32
    Player
    EhvaTaco's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    45
    Character
    Ehva Tacora
    World
    Lich
    Main Class
    Summoner Lv 90
    Really trying to think of something but I only come up with one thing.
    Bloodletter looks bland and unimpactful. I feel a different wind-up sfx and impact vfx would go a long way.
    (2)

  3. #33
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    I wish the camera effects in RPR's base rotation would be reworked or removed. They give me nausea and a headache and I had to turn off all camera effects because of it. Which is a real shame because I really like the camera effects in this game
    (1)

  4. #34
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    SMN: The visuals on Summon Ifrit 2/Inferno and Summon Titan 2/Earthen Fury really need to be toned down. It feels awful to feel like I'm trolling my teammates twice a minute playing this job.
    (1)

  5. #35
    Player
    Ceridwen's Avatar
    Join Date
    Jan 2016
    Location
    Uldah
    Posts
    114
    Character
    Tylwyth Teg
    World
    Ultros
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Riyshn View Post
    SMN: The visuals on Summon Ifrit 2/Inferno and Summon Titan 2/Earthen Fury really need to be toned down. It feels awful to feel like I'm trolling my teammates twice a minute playing this job.
    I always manage to be casting those when the boss is throwing out some incredibly fast, hard-to-see ability, too. I feel like I should macro, "Oh, God, I am SO SORRY!" every time I cast them.
    (0)

  6. #36
    Player
    Ceridwen's Avatar
    Join Date
    Jan 2016
    Location
    Uldah
    Posts
    114
    Character
    Tylwyth Teg
    World
    Ultros
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TankHunter678 View Post
    Would throwing out a rolling chainsaw drone work? In essence a little chainsaw-tracked tank that drives into and grinds through the enemy.
    I don't know if it would work, but it NEEDS to happen!
    (0)

  7. #37
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    + PLD +

    - Atonement: Light up sword during duration

    - Sheltron: Light up shield during duration & remain with animation of blocking whenever getting hit

    - Sentinel: Reveal holy bright light around your avatar’s armour during duration

    - Hollow Ground: Incorporate an angelic/ Seraphim like appearance during duration without copying and/or compromising WHM’s wings

    - Intervention: Bestow a beacon of light onto the player similarly to Divine’s Veil during duration

    - Cover: Rush in to the targeted player (like PvP’s) & light up shield during duration
    (1)

  8. #38
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,829
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    You have an option for that in your "Character configuration" You can effectively reduce effect from other people and limit it in order to see just what you need.
    Those do not "revise" flashiness "downward". They merely remove most to all visual effects, period.

    The closest one can presently get to what Iscah is asking for, sadly --as all too often the case-- requires mods, reducing the size and opacity of individual visual effects within each animation (up to some 15 separate effects each).



    For my part: MNK and SAM Sprint animations and Living Dead. The rest can mostly be postponed until some manner of skill glamor system (or mods, for the time being).
    (0)

  9. #39
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,829
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by butchersblock View Post
    Monk's base combo GCDs are abysmal. Almost none of them actually make you feel like you're hitting something, they're lacking in both visual and auditory feedback. So many games get fist weapons right but FFXIV completely failed in that regard.
    To be fair, that visual element is not likely to change without dynamic animations. Anything that hits anything else directly is going to make a lack of aim or ragdoll effect that much more noticeable. That's why greatsword animations can get away with a ton that barehanded animations cannot.

    The auditory feedback could be relatively easily improved upon, though.
    (0)

  10. #40
    Player
    Marxel's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    51
    Character
    Marxel Ravenwood
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Vencio View Post
    + PLD +

    - Atonement: Light up sword during duration

    - Sheltron: Light up shield during duration & remain with animation of blocking whenever getting hit

    - Sentinel: Reveal holy bright light around your avatar’s armour during duration

    - Hollow Ground: Incorporate an angelic/ Seraphim like appearance during duration without copying and/or compromising WHM’s wings

    - Intervention: Bestow a beacon of light onto the player similarly to Divine’s Veil during duration

    - Cover: Rush in to the targeted player (like PvP’s) & light up shield during duration
    Oooh I like this idea! Healers get fancy animations showcasing their "Oh crud" buttons, Tanks should for their invulns!
    (0)

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