Monk's entire base rotation lacks punch, too many single strikes that are far too similar to each other. Twin snakes, snap punch, and true strike make half the rotation and it's boring as sin to watch until you get to dragon kick and demolish. Even bootshine is kinda lacking impact.

Dark knight should take a page out of ff7R clouds moveset, strong and weighty yet speedy for it's weight class and really focused on chaining combos. I'd probably like bloodspiller more if it worked like RPRs enshroud where it's not just a single animation 3-5 times but a variety of moves.

Samurai was good, until the 6.1 changes. Revert.

I wish MCH cycled through different guns for it's oGCDs along with it's variety of supposed gadgets other than the one big mega gadget they have.