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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    MNK needs an entire visual overhaul for its basic combo skills, not many of them really sell a cohesive identity for the job outside of martial arts. Outdated attacks like True Strike, Snap Punch or Rockbreaker don't do a good job at conveying MNK as the "speed job" when they're either too slow on their wind up or just don't really look visually interesting period. It's especially bad for Bootshine because while it's not as strong as it used to be in ShB, it's still too potent for how pathetic its VFX is.
    (5)

  2. #2
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Quote Originally Posted by VentVanitas View Post
    MNK needs an entire visual overhaul for its basic combo skills, not many of them really sell a cohesive identity for the job outside of martial arts. Outdated attacks like True Strike, Snap Punch or Rockbreaker don't do a good job at conveying MNK as the "speed job" when they're either too slow on their wind up or just don't really look visually interesting period. It's especially bad for Bootshine because while it's not as strong as it used to be in ShB, it's still too potent for how pathetic its VFX is.
    I would like this as a trait, or even built into the rotation as procs or something, in the next expansion. EW made a great step in giving MNK cooler animations. Don't touch dragon kick though such a classic. Maybe leaden fist should change the bootshine animation
    (0)