That's a fair point to make. I hadn't even thought about the parsers. I play on console, so that never even crosses my mind in general. Also, Misshapen Chair makes some entertaining videos, I second the suggestion of watching it.Also damage variance was super minimal on Samurai, it's only a problem that affects people who want to parse numbers which aren't even officially recognized by SQE, and often against TOS.
(if you want a nice video on the issue of parsing from a disgruntled Samurai main who is also entertaining please check the most recent video from Misshapen Chair)
You can clear the content just fine with the previous "issue" of crit variance, so I'd appreciate if the devs stayed away from feedback focused on unofficial tools that are "technically" against TOS and just lead to changes that make the job feel worse.
I played a lot of WoW and parsing is / was a real fucking poison to myself and others, even when I got exceptional parses (rank #2 brackenspore subtley rogue for one week lol) due to that games ridiculous RNG that would make the most unbalanced aspects of FFXIV look BALANCED. I have never looked to install ACT or track logs its just a much less toxic experience and I understand why and how the devs treat them against TOS.
Having that mindset influence my feedback and thus influence developers is less than ideal.
Last edited by Edweena; 05-02-2022 at 02:14 AM.
my static parses but we make fun of it more, we'll go for high parses when we're doing reclears, but we're not gonna wipe an pull if someone messes their rotation up.I played a lot of WoW and parsing is / was a real fucking poison to myself and others, even when I got exceptional parses (rank #2 brackenspore subtley rogue for one week lol) due to that games ridiculous RNG that would make the most unbalanced aspects of FFXIV look BALANCED. I have never looked to install ACT or track logs its just a much less toxic experience and I understand why and how the devs treat them against TOS.
Having that mindset influence my feedback and thus influence developers is less than ideal.
The only thing with parses is that it made me feel like shit when i started learning RDM in savage content (played it in casual but never to the extend i had to now, enjoying it though)
and now i went from an 0-10 parses to concistently 50-70 parses, so it's nice to see the gradual improvement.
I can see why it's against ToS (and it's been debated many times at this point) but the main issue I personally have with their stance is how they want to say "ACT is against ToS" (while gently nudging to "aslong as you shut up about it, we won't do anything") but then add enrages to fights.
we got that land sea air trial thing, but that's not enough, that'll show you, that YOU are doing enough damage ... sure.
but it doesn't simulate any mechanics, for example with SAM was an perfect example with E10S in Shadowbringers, where you had to disengage the boss, or some strats were designed to screw over melee DPS.
So on the dummy you'll be doing more than enough damage, but in reality, when the boss throws mechanics at you, you might hit much lower.
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