Also damage variance was super minimal on Samurai, it's only a problem that affects people who want to parse numbers which aren't even officially recognized by SQE, and often against TOS.
(if you want a nice video on the issue of parsing from a disgruntled Samurai main who is also entertaining please check the most recent video from Misshapen Chair)
You can clear the content just fine with the previous "issue" of crit variance, so I'd appreciate if the devs stayed away from feedback focused on unofficial tools that are "technically" against TOS and just lead to changes that make the job feel worse.