Quote Originally Posted by Shurrikhan View Post
Except then you're reducing the potency of something to make it a guaranteed crit, allegedly to reduce the frustration of performance variance from crits, just to then again allow it to crit. You will have added a step of convolution for... absolutely zero change, save that it'd cause the Crit scale to scale even better (more wildly/quadratically).
To be clear, I'm not advocating a reduction in potency, just bringing up a solution I've seen elsewhere that works well. That said, you're right, they'd never go for that option since it'd reintroduce variance, which is something they're actively trying to mitigate.

Your original proposition is probably more in line with something that would work well given the devs' goals but also for player satisfaction, effectively just increasing crit potency when overcapping but without reintroducing any variance.